Starting new VN Structure

This commit is contained in:
2023-04-18 09:55:11 -07:00
parent 26efdfe314
commit 1c21c15261
77 changed files with 929 additions and 27 deletions

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// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "visualnovel/VisualNovelManager.hpp"
#include "visualnovel/components/VisualNovelCharacter.hpp"
namespace Dawn {
class VisualNovelTextboxEvent : public IVisualNovelEvent {
protected:
std::string languageKey;
VisualNovelCharacter *character;
struct VisualNovelCharacterEmotion emotion;
void onStart(IVisualNovelEvent *previous) override;
bool_t onUpdate() override;
void onEnd() override;
public:
/**
* Create a new Textbox Event. This will queue a conversation item for the
* textbox to display.
*
* @param manager Visual Novel Manager instance for this event.
* @param character Character that is intended to be speaking.
* @param languageKey Language Key to talk.
*/
VisualNovelTextboxEvent(
VisualNovelManager *manager,
VisualNovelCharacter *character,
struct VisualNovelCharacterEmotion emotion,
std::string languageKey
);
VisualNovelTextboxEvent(
VisualNovelManager *manager,
std::string languageKey
);
};
}