Starting new VN Structure
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36
archive/visualnovel/events/VisualNovelFadeEvent.hpp
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36
archive/visualnovel/events/VisualNovelFadeEvent.hpp
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "visualnovel/events/animation/VisualNovelSimpleAnimationEvent.hpp"
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namespace Dawn {
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class VisualNovelFadeEvent : public VisualNovelSimpleAnimationEvent<float_t> {
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protected:
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struct Color color;
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bool_t fadeIn;
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float_t duration;
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void onStart(IVisualNovelEvent *previous) override;
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public:
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/**
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* Create a new visual novel event for fading the screen in/out.
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*
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* @param man Manager that this VN event belongs to.
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* @param color Color to fade to/from.
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* @param fadeIn True to make the color go from 0 to 1 opacity.
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* @param ease Easing function to use.
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* @param duration How long does the fade take.
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*/
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VisualNovelFadeEvent(
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VisualNovelManager *man,
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struct Color color,
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bool_t fadeIn,
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easefunction_t *ease,
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float_t duration
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);
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};
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}
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