Still working on updating code to new poker code.

This commit is contained in:
2021-10-09 21:33:14 -07:00
parent 131c59fbf6
commit 1bf45379af
21 changed files with 196 additions and 189 deletions

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@ -0,0 +1,30 @@
/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "blinds.h"
void _pokerActionBlindsOnStart(queue_t *queue,queueaction_t *action,uint8_t i) {
poker_t *poker;
poker = (poker_t *)action->data;
// TODO: Fix State
// poker->state = POKER_STATE_TAKING_BLINDS;
// TODO: Fix Blinds
// pokerTakeBlinds(&poker, poker->blindSmall, poker->blindBig);
printf("Taken Blinds\n");
queueNext(queue);
}
queueaction_t * pokerActionBlindsAdd(queue_t *queue, poker_t *poker) {
queueaction_t *action;
action = queueAdd(queue);
action->data = (void *)poker;
action->onStart = &_pokerActionBlindsOnStart;
return action;
}

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../poker.h"
#include "../../libs.h"
#include "../../display/animation/queue.h"
/** Callback for the blinds action */
void _pokerActionBlindsOnStart(queue_t *queue,queueaction_t *action,uint8_t i);
/**
* Adds a blinds action onto the specified queue.
*
* @param queue Queue to add to.
* @param poker Poker game instance to deal.
* @return The queued action.
*/
queueaction_t * pokerActionBlindsAdd(queue_t *queue, poker_t *poker);

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src/poker/actions/deal.c Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "deal.h"
void _pokerActionDealOnStart(queue_t *queue, queueaction_t *action, uint8_t i) {
poker_t *poker;
poker = (poker_t *)action->data;
// Shuffle the deck
// TODO: State yknow
// poker->state = POKER_STATE_DEALING;
cardShuffle(poker->deck, CARD_DECK_SIZE);
// Deal 2 card to each player
pokerPlayerDealAll(poker, POKER_PLAYER_HAND_SIZE_MAX);
queueNext(queue);
}
queueaction_t * pokerActionDealAdd(queue_t *queue, poker_t *poker) {
queueaction_t *action;
action = queueAdd(queue);
action->data = (void *)poker;
action->onStart = &_pokerActionDealOnStart;
return action;
}

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src/poker/actions/deal.h Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../../libs.h"
#include "../../display/animation/queue.h"
#include "../poker.h"
/** Callback for the deal action */
void _pokerActionDealOnStart(queue_t *queue, queueaction_t *action, uint8_t i);
/**
* Adds a deal action onto the specified queue.
*
* @param queue Queue to add to.
* @param poker Poker game instance to deal.
* @return The queued action.
*/
queueaction_t * pokerActionDealAdd(queue_t *queue, poker_t *poker);

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src/poker/actions/flop.c Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "flop.h"
void _pokerActionFlopDo(queue_t *queue, queueaction_t *action, uint8_t count) {
poker_t *poker;
poker = (poker_t *)action->data;
// TODO: Fix State
// poker->state = POKER_STATE_CARDS_FLOPPING;
pokerBurn(&poker, POKER_FLOP_BURN_COUNT);
pokerTurn(&poker, count);
printf("Turned %u cards\n", count);
queueNext(queue);
}
void _pokerActionFlopOnStart(queue_t *queue, queueaction_t *action, uint8_t i) {
_pokerActionFlopDo(queue, action, POKER_FLOP_CARD_COUNT);
}
void _pokerActionTurnOnStart(queue_t *queue, queueaction_t *action, uint8_t i) {
_pokerActionFlopDo(queue, action, POKER_TURN_CARD_COUNT);
}
void _pokerActionRiverOnStart(queue_t *queue, queueaction_t *action, uint8_t i) {
_pokerActionFlopDo(queue, action, POKER_RIVER_CARD_COUNT);
}
queueaction_t * pokerActionFlopAdd(queue_t *queue, poker_t *poker) {
queueaction_t *action;
action = queueAdd(queue);
action->data = (void *)poker;
action->onStart = &_pokerActionFlopOnStart;
return action;
}
queueaction_t * pokerActionTurnAdd(queue_t *queue, poker_t *poker) {
queueaction_t *action;
action = queueAdd(queue);
action->data = (void *)poker;
action->onStart = &_pokerActionTurnOnStart;
return action;
}
queueaction_t * pokerActionRiverAdd(queue_t *queue, poker_t *poker) {
queueaction_t *action;
action = queueAdd(queue);
action->data = (void *)poker;
action->onStart = &_pokerActionRiverOnStart;
return action;
}
queueaction_t * pokerActionNextFlopAdd(queue_t *queue, poker_t *poker) {
// switch(poker->dealer.cardsFacing) {
// case 0:
// return pokerActionFlopAdd(queue, poker);
// case POKER_FLOP_CARD_COUNT:
// return pokerActionTurnAdd(queue, poker);
// case POKER_FLOP_CARD_COUNT+POKER_TURN_CARD_COUNT:
// return pokerActionRiverAdd(queue, poker);
// default:
// return NULL;
// }
return NULL;
}

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src/poker/actions/flop.h Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../../libs.h"
#include "../../display/animation/queue.h"
#include "../poker.h"
/** How many cards the dealer should burn before dealing the flop */
#define POKER_FLOP_BURN_COUNT 1
/**
* Shorthand action callback parser. Takes the queue, action and the intended
* turn count to complete the action.
*
* @param queue Queue that fired the action.
* @param action Action that was fired.
* @param count Count of cards to turn over from the deck.
*/
void _pokerActionFlopDo(queue_t *queue, queueaction_t *action, uint8_t count);
/** Callbacks for River, Turn and Flop Actions */
void _pokerActionFlopOnStart(queue_t *queue, queueaction_t *action, uint8_t i);
void _pokerActionTurnOnStart(queue_t *queue, queueaction_t *action, uint8_t i);
void _pokerActionRiverOnStart(queue_t *queue, queueaction_t *action, uint8_t i);
/**
* Queues a flop action onto the queue.
*
* @param queue Queue to add to.
* @param poker Poker game instance to flop.
* @return The queued action.
*/
queueaction_t * pokerActionFlopAdd(queue_t *queue, poker_t *poker);
/**
* Queues a turn action onto the queue.
*
* @param queue Queue to add to.
* @param poker Poker game instance to turn.
* @return The queued action.
*/
queueaction_t * pokerActionTurnAdd(queue_t *queue, poker_t *poker);
/**
* Queues a river action onto the queue.
*
* @param queue Queue to add to.
* @param poker Poker game instance to river.
* @return The queued action.
*/
queueaction_t * pokerActionRiverAdd(queue_t *queue, poker_t *poker);
/**
* Queues the next type of flop action onto the queue. This will automatically
* select River, Flop or Turn depending on what's happened already.
*
* @param queue Queue to add to.
* @param poker Poker game instance
* @return The queued action.
*/
queueaction_t * pokerActionNextFlopAdd(queue_t *queue, poker_t *poker);

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src/poker/actions/match.c Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "match.h"
void _pokerActionMatchOnStart(queue_t *queue, queueaction_t *action, uint8_t i){
poker_t *poker;
uint8_t x;
poker = (poker_t *)action->data;
// TODO: Fix state
// poker->state = POKER_STATE_STARTING_MATCH;
// Reset the main game state. This will also init the round.
pokerInit(&poker);
//TODO: Add Players here
queueNext(queue);
}
queueaction_t * pokerActionMatchAdd(queue_t *queue, poker_t *poker) {
queueaction_t *action;
action = queueAdd(queue);
action->data = (void *)poker;
action->onStart = &_pokerActionMatchOnStart;
return action;
}

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src/poker/actions/match.h Normal file
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// Copyright (c) 2021 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "../../libs.h"
#include "../../display/animation/queue.h"
#include "../poker.h"
/** Callback for when the poker match aciton starts */
void _pokerActionMatchOnStart(queue_t *queue, queueaction_t *action, uint8_t i);
/**
* Adds a Poker Match Begin Action onto a queue.
*
* @param queue Queue to add to
* @param poker Poker game instance to use.
* @return The queued match start action.
*/
queueaction_t * pokerActionMatchAdd(queue_t *queue, poker_t *poker);

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src/poker/actions/round.c Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "round.h"
void _pokerActionRoundOnStart(queue_t *queue, queueaction_t *action ,uint8_t i){
uint8_t j, indexDealer, indexSmallBlind, indexBigBlind;
bool foundDealer, foundSmallBlind;
pokerplayer_t *player;
poker_t *poker;
poker = (poker_t *)action->data;
// TODO: Fix State
// poker->state = POKER_STATE_STARTING_ROUND;
// Prepare the initial game stat
pokerResetRound(&poker);
// Decide on the dealer
pokerNewDealer(&poker);
queueNext(queue);
}
queueaction_t * pokerActionRoundAdd(queue_t *queue, poker_t *poker) {
queueaction_t *action;
action = queueAdd(queue);
action->data = (void *)poker;
action->onStart = &_pokerActionRoundOnStart;
return action;
}

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src/poker/actions/round.h Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../../libs.h"
#include "../../display/animation/queue.h"
#include "../poker.h"
/** Callback for when the poker round start aciton begins. */
void _pokerActionRoundOnStart(queue_t *queue, queueaction_t *action, uint8_t i);
/**
* Queues the round action onto a queue. Round action should be queued at the
* start of every poker round.
*
* @param queue Queue to add to.
* @param poker Poker game instance.
* @return The queued action.
*/
queueaction_t * pokerActionRoundAdd(queue_t *queue, poker_t *poker);

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@ -192,6 +192,22 @@ int32_t pokerPlayerGetCallBet(poker_t *poker, pokerplayer_t *player) {
return pokerGetCallValue(poker) - player->currentBet;
}
uint8_t pokerInRoundGetCount(poker_t *poker) {
uint8_t i, count;
pokerplayer_t *player;
count = 0;
for(i = 0; i < poker->playerCount; i++) {
player = poker->players + i;
if(player->state & (POKER_PLAYER_STATE_FOLDED | POKER_PLAYER_STATE_OUT)) {
continue;
}
count++;
}
return count;
}
// Betting
void pokerPlayerBetPot(
poker_t *poker, pokerpot_t *pot, uint8_t playerIndex, int32_t chips

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@ -85,6 +85,11 @@
/** The default blind cost for the small blind. (Defaults half big blind) */
#define POKER_BET_BLIND_SMALL_DEFAULT (POKER_BET_BLIND_BIG_DEFAULT/2)
/** How many cards are dealt for the flop, turn and river */
#define POKER_FLOP_CARD_COUNT 3
#define POKER_TURN_CARD_COUNT 1
#define POKER_RIVER_CARD_COUNT 1
typedef struct {
/** Count of chips the player has */
int32_t chips;
@ -317,6 +322,13 @@ uint8_t pokerPlayerGetNextBetter(poker_t *poker, uint8_t current);
*/
int32_t pokerPlayerGetCallBet(poker_t *poker, pokerplayer_t *player);
/**
* Gets the count of players still currently left in the round.
*
* @param poker Poker game instance.
* @return The count of players in the round.
*/
uint8_t pokerInRoundGetCount(poker_t *poker);
/**
* Let a player bet chips into the pot.