Winner logic finished.

This commit is contained in:
2021-07-08 09:18:21 -07:00
parent 055fc976e1
commit 1b2bf0c434
6 changed files with 234 additions and 94 deletions

View File

@ -55,7 +55,7 @@ void pokerPlayerGetFullHand(poker_t *poker,pokerplayer_t *player,card_t *cards){
cardHandSort(cards, poker->cardsFacing+player->cardCount);
}
pokerwinning_t pokerPlayerGetWinning(
void pokerPlayerGetWinning(
poker_t *poker, pokerplayer_t *player, pokerwinning_t *winning
) {
uint8_t i, j, l;
@ -65,39 +65,37 @@ pokerwinning_t pokerPlayerGetWinning(
int32_t pairs[CARD_SUIT_COUNT];
// Get the full poker hand (should be a 7 card hand)
winning->size = poker->cardsFacing + player->cardCount;
winning->fullSize = poker->cardsFacing + player->cardCount;
pokerPlayerGetFullHand(poker, player, winning->full);
// Reset the winning status.
winning->count = 0;
winning->type = 0x00;
for(i = 0; i < POKER_WINNING_SET_SIZE; i++) winning->set[i] = -1;
winning->setSize = 0;
//////////////////////// Now look for the winning set ////////////////////////
// Royal / Straight Flush
for(i = 0; i < winning->size; i++) {
for(i = 0; i < winning->fullSize; i++) {
card = winning->full[i];
number = cardGetNumber(card);
if(number < CARD_FIVE) continue;
suit = cardGetSuit(card);
winning->count = 1;
winning->setSize = 1;
// Now look for the matching cards (Reverse order to order from A to 10)
for(j = 1; j <= 4; j++) {
l = number == CARD_FIVE && j == 4 ? CARD_ACE : number - j;//Ace low.
index = cardContains(winning->full, winning->size, cardGet(l, suit));
index = cardContains(winning->full, winning->fullSize, cardGet(l, suit));
if(index == -1) break;
winning->set[j] = index;
winning->count++;
winning->set[j] = winning->full[index];
winning->setSize++;
}
// Check if has all necessary cards.
if(winning->count < POKER_WINNING_SET_SIZE) continue;
if(winning->setSize < POKER_WINNING_SET_SIZE) continue;
// Add self to array
winning->set[0] = i;
winning->set[0] = winning->full[i];
winning->type = (
number == CARD_ACE ? POKER_WINNING_TYPE_ROYAL_FLUSH :
POKER_WINNING_TYPE_STRAIGHT_FLUSH
@ -106,112 +104,120 @@ pokerwinning_t pokerPlayerGetWinning(
}
// Four of a kind.
winning->count = 0;
for(i = 0; i < winning->size; i++) {
winning->setSize = 0;
for(i = 0; i < winning->fullSize; i++) {
card = winning->full[i];
number = cardGetNumber(card);
pairCount = cardCountPairs(winning->full, winning->size, number, pairs);
pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
if(pairCount < CARD_SUIT_COUNT) continue;
winning->count = pairCount;
arrayCopy(sizeof(int32_t), pairs, pairCount, winning->set);
winning->setSize = pairCount;
for(j = 0; j < pairCount; j++) winning->set[j] = winning->full[pairs[j]];
winning->type = POKER_WINNING_TYPE_FOUR_OF_A_KIND;
pokerPlayerWinningFillRemaining(winning);
return;
}
// Full House
winning->count = 0;
for(i = 0; i < winning->size; i++) {
index = i;// Check we haven't already added this card.
if(arrayContains(sizeof(int32_t),winning->set,winning->count,&index))continue;
winning->setSize = 0;
for(i = 0; i < winning->fullSize; i++) {
// Check we haven't already added this card.
card = winning->full[i];
if(cardContains(winning->set, winning->setSize, card) != -1) continue;
number = cardGetNumber(card);
pairCount = cardCountPairs(winning->full, winning->size, number, pairs);
pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
// Did we find either two pair or three pair?
if(pairCount != 2 && pairCount != 3) continue;
if(winning->count == 3) pairCount = 2;//Clamp to 5 max.
arrayCopy(sizeof(int32_t), pairs, pairCount, winning->set+winning->count);
winning->count += pairCount;
if(winning->count != POKER_WINNING_SET_SIZE) continue;
if(winning->setSize == 3) pairCount = 2;//Clamp to 5 max.
// Copy found pairs.
for(j = 0; j < pairCount; j++) {
winning->set[winning->setSize + j] = winning->full[pairs[j]];
}
winning->setSize += pairCount;
// Winned?
if(winning->setSize != POKER_WINNING_SET_SIZE) continue;
winning->type = POKER_WINNING_TYPE_FULL_HOUSE;
printf("Full House\n");
return;
}
// Flush (5 same suit)
for(i = 0; i < winning->size; i++) {
for(i = 0; i < winning->fullSize; i++) {
card = winning->full[i];
suit = cardGetSuit(card);
winning->count = 1;
for(j = i+1; j < winning->size; j++) {
winning->setSize = 1;
for(j = i+1; j < winning->fullSize; j++) {
if(cardGetSuit(winning->full[j]) != suit) continue;
winning->set[winning->count] = j;
winning->count++;
if(winning->count == POKER_WINNING_SET_SIZE) break;
winning->set[winning->setSize] = winning->full[j];
winning->setSize++;
if(winning->setSize == POKER_WINNING_SET_SIZE) break;
}
if(winning->count < POKER_WINNING_SET_SIZE) continue;
winning->set[0] = i;
if(winning->setSize < POKER_WINNING_SET_SIZE) continue;
winning->set[0] = winning->full[0];
winning->type = POKER_WINNING_TYPE_FLUSH;
return;
}
// Straight (sequence any suit)
winning->count = 0;
for(i = 0; i < winning->size; i++) {
winning->setSize = 0;
for(i = 0; i < winning->fullSize; i++) {
card = winning->full[i];
number = cardGetNumber(card);
if(number < CARD_FIVE) continue;
winning->count = 1;
winning->setSize = 1;
for(j = 1; j <= 4; j++) {
l = number == CARD_FIVE && j == 4 ? CARD_ACE : number - j;//Ace low.
index = cardContainsNumber(winning->full, winning->size, l);
index = cardContainsNumber(winning->full, winning->fullSize, l);
if(index == -1) break;
winning->set[j] = index;
winning->count++;
winning->set[j] = winning->full[index];
winning->setSize++;
}
// Check if has all necessary cards.
if(winning->count < POKER_WINNING_SET_SIZE) continue;
winning->set[0] = i;
if(winning->setSize < POKER_WINNING_SET_SIZE) continue;
winning->set[0] = winning->full[i];
winning->type = POKER_WINNING_TYPE_STRAIGHT;
return;
}
// Three of a kind
winning->count = 0;
for(i = 0; i < winning->size; i++) {
winning->setSize = 0;
for(i = 0; i < winning->fullSize; i++) {
card = winning->full[i];
number = cardGetNumber(card);
pairCount = cardCountPairs(winning->full, winning->size, number, pairs);
pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
if(pairCount != 3) continue;
winning->count = pairCount;
arrayCopy(sizeof(int32_t), pairs, pairCount, winning->set);
winning->setSize = pairCount;
for(j = 0; j < pairCount; j++) winning->set[j] = winning->full[pairs[j]];
winning->type = POKER_WINNING_TYPE_THREE_OF_A_KIND;
pokerPlayerWinningFillRemaining(winning);
return;
}
// Two Pair
winning->count = 0;
for(i = 0; i < winning->size; i++) {
index = i;// Check we haven't already added this card.
if(arrayContains(sizeof(int32_t), winning->set, winning->count, &index)) {
winning->setSize = 0;
for(i = 0; i < winning->fullSize; i++) {
card = winning->full[i];// Check we haven't already added this card.
if(cardContains(winning->set, winning->setSize, card) != -1) {
continue;
}
card = winning->full[i];
number = cardGetNumber(card);
pairCount = cardCountPairs(winning->full, winning->size, number, pairs);
pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
if(pairCount != 2) continue;
arrayCopy(sizeof(int32_t), pairs, pairCount, winning->set+winning->count);
winning->count += pairCount;
if(winning->count != 4) continue;
for(j = 0; j < pairCount; j++) {
winning->set[j] = winning->full[winning->setSize + pairs[j]];
}
// arrayCopy(sizeof(int32_t), pairs, pairCount, winning->set+winning->setSize);
winning->setSize += pairCount;
if(winning->setSize != 4) continue;
winning->type = POKER_WINNING_TYPE_TWO_PAIR;
pokerPlayerWinningFillRemaining(winning);
@ -219,28 +225,91 @@ pokerwinning_t pokerPlayerGetWinning(
}
// Pair
if(winning->count == 2) {
if(winning->setSize == 2) {
winning->type = POKER_WINNING_TYPE_PAIR;
pokerPlayerWinningFillRemaining(winning);
return;
}
// High card
winning->count = 0;
winning->setSize = 0;
pokerPlayerWinningFillRemaining(winning);
winning->type = POKER_WINNNIG_TYPE_HIGH_CARD;
return;
}
void pokerPlayerWinningFillRemaining(pokerwinning_t *winning) {
uint8_t i;
card_t pokerPlayerCompareWinning(pokerwinning_t *left, pokerwinning_t *right) {
uint8_t i, number;
card_t card;
int32_t index;
for(i = winning->count; i < POKER_WINNING_SET_SIZE; i++) {
if(arrayContains(sizeof(int32_t),winning->set,winning->count,&i)) continue;
winning->set[winning->count++] = i;
card_t highCardLeft, highCardRight;
uint8_t highNumberLeft, highNumberRight;
highNumberLeft = 0xFF;
highNumberRight = 0xFF;
for(i = 0; i < left->setSize; i++) {
card = left->set[i];
number = cardGetNumber(card);
if(highNumberLeft != 0xFF && number < highNumberLeft) continue;// Quick check
index = cardContainsNumber(right->set, right->setSize, number);
if(index != -1) continue;// In other?
if(highNumberLeft == 0xFF||number == CARD_ACE||highNumberRight < number) {
highNumberLeft = number;
highCardLeft = card;
}
}
for(i = 0; i < right->setSize; i++) {
card = right->set[i];
number = cardGetNumber(card);
if(highNumberRight != 0xFF && number < highNumberRight) continue;
index = cardContainsNumber(left->set, left->setSize, number);
if(index != -1) continue;
if(highNumberRight == 0xFF||number == CARD_ACE||highNumberRight < number) {
highNumberRight = number;
highCardRight = card;
}
}
arraySortInt32(winning->set, winning->count);
if(highNumberLeft < highNumberRight) return 0xFF;
return highCardLeft;//Greater or Equal to.
}
void pokerPlayerWinningFillRemaining(pokerwinning_t *winning) {
uint8_t i, highest, current;
card_t highestCard, currentCard;
// Set the kicker
winning->kicker = 0xFF;
// Fill the remaining cards
while(winning->setSize < POKER_WINNING_SET_SIZE) {
highest = 0xFF;
for(i = 0; i < winning->fullSize; i++) {
currentCard = winning->full[i];
if(cardContains(winning->set, winning->setSize, currentCard) != -1) {
continue;
}
if(highest == 0xFF) {
highestCard = currentCard;
highest = cardGetNumber(highestCard);
} else {
current = cardGetNumber(currentCard);
if(current != CARD_ACE && current < highest) continue;
highestCard = currentCard;
highest = current;
}
}
winning->set[winning->setSize++] = highestCard;
}
cardHandSort(winning->set, winning->setSize);
}