Starting to support OSX
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@@ -44,6 +44,7 @@ void SimpleTexturedShader::compile() {
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"} else {\n"
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"o_Color = u_Color;"
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"}\n"
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"o_Color = vec4(1, 0, 0, 1);\n"
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"}\n"
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);
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#elif DAWN_OPENGL_HLSL
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