About 3/4 done with new font system
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@ -28,7 +28,6 @@ void RenderManager::init() {
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this->fontShader = this->shaderManager.getShader<FontShader>(this->lockFontShader);
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this->renderPipeline.init();
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this->fontManager.init();
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// Prepare the initial values
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glEnable(GL_TEXTURE_2D);
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@ -52,10 +51,6 @@ ShaderManager * RenderManager::getShaderManager() {
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return &this->shaderManager;
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}
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FontManager * RenderManager::getFontManager() {
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return &this->fontManager;
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}
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void RenderManager::setRenderFlags(renderflag_t flags) {
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this->renderFlags = flags;
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@ -10,7 +10,6 @@
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#include "display/shader/shaders/FontShader.hpp"
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#include "display/shader/shaders/UIShader.hpp"
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#include "display/RenderPipeline.hpp"
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#include "display/font/FontManager.hpp"
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#include "display/font/ExampleFont.hpp"
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namespace Dawn {
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@ -18,7 +17,6 @@ namespace Dawn {
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private:
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RenderPipeline renderPipeline;
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ShaderManager shaderManager;
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FontManager fontManager;
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shaderlock_t lockSimpleTextured = -1;
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shaderlock_t lockUIShaderProgram = -1;
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shaderlock_t lockFontShader = -1;
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@ -38,7 +36,6 @@ namespace Dawn {
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RenderTarget * getBackBuffer() override;
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RenderPipeline * getRenderPipeline() override;
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ShaderManager * getShaderManager() override;
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FontManager * getFontManager() override;
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void setRenderFlags(renderflag_t renderFlags) override;
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void init() override;
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void update() override;
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