Actually have a semi working world loader.
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@ -11,6 +11,6 @@ uniform mat4 u_Modl;
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out vec2 TexCoord;
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void main() {
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gl_Position = u_Proj * u_View * u_Modl * gl_Vertex;
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gl_Position = u_Proj * u_View * u_Modl * vec4(aPos, 1.0);
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TexCoord = vec2(aTexCoord.x, aTexCoord.y);
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}
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