diff --git a/lib/CMakeLists.txt b/lib/CMakeLists.txt
index f314297f..473469e7 100644
--- a/lib/CMakeLists.txt
+++ b/lib/CMakeLists.txt
@@ -26,6 +26,6 @@ target_include_directories(stb INTERFACE stb)
set(LIBTYPE "STATIC")
add_subdirectory(openal-soft)
-set(BUILD_TESTS OFF CACHE BOOL "Build tests")
-set(BUILD_EXAMPLES OFF CACHE BOOL "Build examples")
+set(BUILD_TESTS OFF CACHE BOOL "Build tests" FORCE)
+set(BUILD_EXAMPLES OFF CACHE BOOL "Build examples" FORCE)
add_subdirectory(AudioFile)
\ No newline at end of file
diff --git a/src/dawn/display/animation/SimpleCallbackAnimation.hpp b/src/dawn/display/animation/SimpleCallbackAnimation.hpp
index 8c15b5d4..d5abe620 100644
--- a/src/dawn/display/animation/SimpleCallbackAnimation.hpp
+++ b/src/dawn/display/animation/SimpleCallbackAnimation.hpp
@@ -23,7 +23,7 @@ namespace Dawn {
}
void onValueModified() override {
- SimpleAnimation::onValueModified();
+ SimpleAnimation<T>::onValueModified();
this->invoke();
}
@@ -32,7 +32,7 @@ namespace Dawn {
* Construct a new Simple Function Animation object
*/
SimpleCallbackAnimation() :
- SimpleAnimation(&value)
+ SimpleAnimation<T>(&value)
{
}
diff --git a/src/dawn/prefab/SceneItemPrefab.hpp b/src/dawn/prefab/SceneItemPrefab.hpp
index 92652497..03eab31e 100644
--- a/src/dawn/prefab/SceneItemPrefab.hpp
+++ b/src/dawn/prefab/SceneItemPrefab.hpp
@@ -6,6 +6,7 @@
#pragma once
#include "Prefab.hpp"
#include "scene/SceneItem.hpp"
+#include "game/DawnGame.hpp"
namespace Dawn {
template<class T>
diff --git a/src/dawn/visualnovel/events/characters/VIsualNovelTransformItemEvent.hpp b/src/dawn/visualnovel/events/characters/VisualNovelTransformItemEvent.hpp
similarity index 100%
rename from src/dawn/visualnovel/events/characters/VIsualNovelTransformItemEvent.hpp
rename to src/dawn/visualnovel/events/characters/VisualNovelTransformItemEvent.hpp
diff --git a/src/dawn/visualnovel/scene/SimpleVNScene.hpp b/src/dawn/visualnovel/scene/SimpleVNScene.hpp
index ca2d9084..ae070f8b 100644
--- a/src/dawn/visualnovel/scene/SimpleVNScene.hpp
+++ b/src/dawn/visualnovel/scene/SimpleVNScene.hpp
@@ -13,7 +13,7 @@
#include "visualnovel/events/VisualNovelTextboxEvent.hpp"
#include "visualnovel/events/timing/VisualNovelPauseEvent.hpp"
#include "visualnovel/events/VisualNovelFadeEvent.hpp"
-#include "visualnovel/events/VisualNovelCAllbackEvent.hpp"
+#include "visualnovel/events/VisualNovelCallbackEvent.hpp"
#include "visualnovel/events/VisualNovelChangeSimpleBackgroundEvent.hpp"
namespace Dawn {
diff --git a/src/dawnpokergame/prefabs/characters/CharacterPrefab.hpp b/src/dawnpokergame/prefabs/characters/CharacterPrefab.hpp
index 55e37b56..66c188cd 100644
--- a/src/dawnpokergame/prefabs/characters/CharacterPrefab.hpp
+++ b/src/dawnpokergame/prefabs/characters/CharacterPrefab.hpp
@@ -47,7 +47,7 @@ namespace Dawn {
TiledSprite *tiledSprite;
AudioSource *audioSource;
- CharacterPrefab(Scene *s, sceneitemid_t i) : SceneItemPrefab(s, i) {}
+ CharacterPrefab(Scene *s, sceneitemid_t i) : SceneItemPrefab<T>(s, i) {}
void prefabInit(AssetManager *man) override {
characterTexture = man->get<TextureAsset>(T::getCharacterTexture());
@@ -57,24 +57,24 @@ namespace Dawn {
auto emotion = this->defineAndGetInitialEmotion(man);
// Components
- meshRenderer = this->addComponent<MeshRenderer>();
- meshHost = this->addComponent<MeshHost>();
+ meshRenderer = SceneItem::addComponent<MeshRenderer>();
+ meshHost = SceneItem::addComponent<MeshHost>();
- material = this->addComponent<SimpleTexturedMaterial>();
+ material = SceneItem::addComponent<SimpleTexturedMaterial>();
material->texture = &characterTexture->texture;
- vnCharacter = this->addComponent<VisualNovelCharacter>();
+ vnCharacter = SceneItem::addComponent<VisualNovelCharacter>();
vnCharacter->nameKey = T::getLanguagePrefix() + ".name";
- animation = this->addComponent<AnimationController>();
+ animation = SceneItem::addComponent<AnimationController>();
- tiledSprite = this->addComponent<TiledSprite>();
+ tiledSprite = SceneItem::addComponent<TiledSprite>();
tiledSprite->setTileset(&characterTileset->tileset);
float_t ratio = characterTileset->tileset.getTileWidth() / characterTileset->tileset.getTileHeight();
tiledSprite->setSize(glm::vec2(ratio, 1.0f));
tiledSprite->setTile(emotion.tile);
- audioSource = this->addComponent<AudioSource>();
+ audioSource = SceneItem::addComponent<AudioSource>();
this->transform.setLocalPosition(glm::vec3(0, 0, 0));
}
diff --git a/src/dawnpokergame/scenes/Scene_1.hpp b/src/dawnpokergame/scenes/Scene_1.hpp
index 541f14d9..85ddfeb0 100644
--- a/src/dawnpokergame/scenes/Scene_1.hpp
+++ b/src/dawnpokergame/scenes/Scene_1.hpp
@@ -8,7 +8,7 @@
#include "scenes/Scene_2.hpp"
#include "prefabs/characters/DeathPrefab.hpp"
#include "visualnovel/events/characters/VisualNovelFadeCharacterEvent.hpp"
-#include "visualnovel/events/characters/VIsualNovelTransformItemEvent.hpp"
+#include "visualnovel/events/characters/VisualNovelTransformItemEvent.hpp"
#include "visualnovel/events/timing/VisualNovelBatchEvent.hpp"
namespace Dawn {