UI menu now accepts mouse input from absolutes.

This commit is contained in:
2023-03-08 16:39:24 -08:00
parent 95e5aa1eeb
commit 186ac8bc3f
20 changed files with 864 additions and 549 deletions

View File

@ -61,10 +61,12 @@ int32_t DawnHost::init(DawnGame *game) {
game->inputManager.bind(INPUT_BIND_ACCEPT, GLFW_KEY_ENTER);
game->inputManager.bind(INPUT_BIND_ACCEPT, GLFW_KEY_E);
game->inputManager.bind(INPUT_BIND_ACCEPT, GLFW_KEY_SPACE);
game->inputManager.bind(INPUT_BIND_NEGATIVE_X, GLFW_KEY_A);
game->inputManager.bind(INPUT_BIND_POSITIVE_X, GLFW_KEY_D);
game->inputManager.bind(INPUT_BIND_NEGATIVE_Y, GLFW_KEY_S);
game->inputManager.bind(INPUT_BIND_POSITIVE_Y, GLFW_KEY_W);
game->inputManager.bind(INPUT_BIND_NEGATIVE_X, GLFW_KEY_A);
game->inputManager.bind(INPUT_BIND_POSITIVE_Y, GLFW_KEY_S);
game->inputManager.bind(INPUT_BIND_NEGATIVE_Y, GLFW_KEY_W);
game->inputManager.bind(INPUT_BIND_CANCEL, GLFW_KEY_ESCAPE);
game->inputManager.bind(INPUT_BIND_CANCEL, GLFW_KEY_Q);
game->inputManager.bind(INPUT_BIND_MOUSE_CLICK, INPUT_MANAGER_AXIS_MOUSE_0);
game->inputManager.bind(INPUT_BIND_MOUSE_X, INPUT_MANAGER_AXIS_MOUSE_X);