UI menu now accepts mouse input from absolutes.
This commit is contained in:
@ -61,10 +61,12 @@ int32_t DawnHost::init(DawnGame *game) {
|
||||
game->inputManager.bind(INPUT_BIND_ACCEPT, GLFW_KEY_ENTER);
|
||||
game->inputManager.bind(INPUT_BIND_ACCEPT, GLFW_KEY_E);
|
||||
game->inputManager.bind(INPUT_BIND_ACCEPT, GLFW_KEY_SPACE);
|
||||
game->inputManager.bind(INPUT_BIND_NEGATIVE_X, GLFW_KEY_A);
|
||||
game->inputManager.bind(INPUT_BIND_POSITIVE_X, GLFW_KEY_D);
|
||||
game->inputManager.bind(INPUT_BIND_NEGATIVE_Y, GLFW_KEY_S);
|
||||
game->inputManager.bind(INPUT_BIND_POSITIVE_Y, GLFW_KEY_W);
|
||||
game->inputManager.bind(INPUT_BIND_NEGATIVE_X, GLFW_KEY_A);
|
||||
game->inputManager.bind(INPUT_BIND_POSITIVE_Y, GLFW_KEY_S);
|
||||
game->inputManager.bind(INPUT_BIND_NEGATIVE_Y, GLFW_KEY_W);
|
||||
game->inputManager.bind(INPUT_BIND_CANCEL, GLFW_KEY_ESCAPE);
|
||||
game->inputManager.bind(INPUT_BIND_CANCEL, GLFW_KEY_Q);
|
||||
|
||||
game->inputManager.bind(INPUT_BIND_MOUSE_CLICK, INPUT_MANAGER_AXIS_MOUSE_0);
|
||||
game->inputManager.bind(INPUT_BIND_MOUSE_X, INPUT_MANAGER_AXIS_MOUSE_X);
|
||||
|
Reference in New Issue
Block a user