Writing more poker logic.
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@ -34,6 +34,37 @@ void test_pokerResetRound_should_ResetTheRound(void) {
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TEST_ASSERT_EQUAL_UINT8(1, poker.potCount);
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}
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void test_pokerResetRound_should_ResetThePlayers(void) {
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poker2_t poker;
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uint8_t i;
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pokerInit(&poker);
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pokerPlayerAdd(&poker);
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pokerPlayerAdd(&poker);
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pokerPlayerAdd(&poker);
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for(i = 0; i < poker.playerCount; i++) {
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poker.players[i].cardCount = 32;
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poker.players[i].chips = 100;
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poker.players[i].state = 0xFF;
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poker.players[i].currentBet = 12345;
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};
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pokerResetRound(&poker);
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for(i = 0; i < poker.playerCount; i++) {
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TEST_ASSERT_EQUAL_UINT8(0, poker.players[i].cardCount);
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TEST_ASSERT_EQUAL_INT32(0, poker.players[i].currentBet);
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TEST_ASSERT_EQUAL_INT32(100, poker.players[i].chips);
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TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_FOLDED, poker.players[i].state);
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TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, poker.players[i].state);
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TEST_ASSERT_EQUAL_UINT8(
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0xFF - POKER_PLAYER_STATE_FOLDED - POKER_PLAYER_STATE_HAS_BET_THIS_ROUND,
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poker.players[i].state
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);
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}
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}
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void test_pokerNewDealer_should_FindANewDealer(void) {
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poker2_t poker;
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pokerInit(&poker);
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@ -191,8 +222,9 @@ void test_pokerPlayerAdd_should_ResetThePlayer(void) {
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player = poker.players + pokerPlayerAdd(&poker);
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TEST_ASSERT_EQUAL_INT32(0, player->chips);
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TEST_ASSERT_EQUAL_UINT8(POKER_PLAYER_STATE_OUT, player->state);
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TEST_ASSERT_EQUAL_INT32(0, player->currentBet);
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TEST_ASSERT_EQUAL_UINT8(0, player->cardCount);
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TEST_ASSERT_EQUAL_UINT8(POKER_PLAYER_STATE_OUT, player->state);
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}
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void test_pokerTurn_should_TurnCardsFromTheDeck(void) {
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@ -236,6 +268,53 @@ void test_pokerBurn_should_SendCardsToTheGrave(void) {
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}
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void test_pokerGetCallValue_should_CalculateTheCallValue(void) {
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poker2_t poker;
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uint8_t first, second;
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pokerInit(&poker);
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first = pokerPlayerAdd(&poker);
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second = pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + first, 10000);
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pokerPlayerChipsAdd(poker.players + second, 10000);
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TEST_ASSERT_EQUAL_INT32(0, pokerGetCallValue(&poker));
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pokerPlayerBet(&poker, first, 100);
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TEST_ASSERT_EQUAL_INT32(100, pokerGetCallValue(&poker));
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pokerPlayerBet(&poker, second, 150);
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TEST_ASSERT_EQUAL_INT32(150, pokerGetCallValue(&poker));
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pokerPotAdd(&poker);
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TEST_ASSERT_EQUAL_INT32(150, pokerGetCallValue(&poker));
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TEST_ASSERT_EQUAL_INT32(0, poker.pots[1].chips);
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pokerPlayerBet(&poker, second, 50);
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TEST_ASSERT_EQUAL_INT32(200, pokerGetCallValue(&poker));
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TEST_ASSERT_EQUAL_INT32(50, poker.pots[1].chips);
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}
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void test_pokerGetCallValue_should_SkipOutPlayers(void) {
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poker2_t poker;
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uint8_t i;
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pokerInit(&poker);
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i = pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + i, 10000);
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pokerPlayerBet(&poker, i, 300);
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i = pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + i, 10000);
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pokerPlayerBet(&poker, i, 500);
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i = pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + i, 10000);
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pokerPlayerBet(&poker, i, 200);
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TEST_ASSERT_EQUAL_INT32(500, pokerGetCallValue(&poker));
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poker.players[1].state |= POKER_PLAYER_STATE_OUT;
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TEST_ASSERT_EQUAL_INT32(300, pokerGetCallValue(&poker));
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poker.players[0].state |= POKER_PLAYER_STATE_OUT;
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TEST_ASSERT_EQUAL_INT32(200, pokerGetCallValue(&poker));
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}
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void test_pokerPlayerDeal_should_DealCardsToThePlayer(void) {
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poker2_t poker;
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uint8_t playerIndex;
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@ -383,6 +462,30 @@ void test_pokerPlayerDealAll_should_NotDealToFoldedPlayers(void) {
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.players[2].cards[1]);
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}
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void test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue(void) {
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poker2_t poker;
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uint8_t first, second;
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pokerInit(&poker);
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first = pokerPlayerAdd(&poker);
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second = pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + first, 10000);
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pokerPlayerChipsAdd(poker.players + second, 10000);
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pokerPlayerBet(&poker, first, 100);
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TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
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TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
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pokerPlayerBet(&poker, second, 200);
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TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, first));
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TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
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pokerPlayerBet(&poker, first, 100);
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TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
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TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
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}
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void test_pokerPlayerBetPot_should_AddChipsToThePot(void) {
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poker2_t poker;
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poker2pot_t *pot;
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@ -414,8 +517,14 @@ void test_pokerPlayerBetPot_should_UpdatePlayerState(void) {
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pokerPlayerChipsAdd(player, 1000);
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TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, player->state);
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TEST_ASSERT_EQUAL_INT32(0, player->currentBet);
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pokerPlayerBetPot(&poker, poker.pots, i, 100);
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TEST_ASSERT_BITS_HIGH(POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, player->state);
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TEST_ASSERT_EQUAL_INT32(100, player->currentBet);
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pokerPlayerBetPot(&poker, poker.pots, i, 250);
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TEST_ASSERT_EQUAL_INT32(350, player->currentBet);
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}
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void test_pokerPlayerBet_should_BetToTheActivePot(void) {
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@ -444,6 +553,7 @@ int test_poker() {
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RUN_TEST(test_pokerInit_should_InitializePokerGame);
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RUN_TEST(test_pokerResetRound_should_ResetTheRound);
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RUN_TEST(test_pokerResetRound_should_ResetThePlayers);
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RUN_TEST(test_pokerPotAdd_should_AddAPot);
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RUN_TEST(test_pokerPotAdd_should_ResetThePot);
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RUN_TEST(test_pokerNewDealer_should_FindANewDealer);
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@ -453,6 +563,7 @@ int test_poker() {
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RUN_TEST(test_pokerPlayerAdd_should_ResetThePlayer);
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RUN_TEST(test_pokerTurn_should_TurnCardsFromTheDeck);
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RUN_TEST(test_pokerBurn_should_SendCardsToTheGrave);
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RUN_TEST(test_pokerGetCallValue_should_CalculateTheCallValue);
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RUN_TEST(test_pokerPlayerDeal_should_DealCardsToThePlayer);
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RUN_TEST(test_pokerPlayerChipsAdd_should_AddChipsToThePlayer);
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RUN_TEST(test_pokerPlayerChipsAdd_should_TurnOutStateOff);
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@ -460,6 +571,7 @@ int test_poker() {
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RUN_TEST(test_pokerPlayerDealAll_should_DealMultipleCardsToEveryone);
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RUN_TEST(test_pokerPlayerDealAll_should_NotDealToOutPlayers);
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RUN_TEST(test_pokerPlayerDealAll_should_NotDealToFoldedPlayers);
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RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue);
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RUN_TEST(test_pokerPlayerBetPot_should_AddChipsToThePot);
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RUN_TEST(test_pokerPlayerBetPot_should_UpdatePlayerState);
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RUN_TEST(test_pokerPlayerBet_should_BetToTheActivePot);
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