UI Hello World
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@ -35,4 +35,15 @@ void QuadMesh::bufferQuadMeshWithZ(
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verticeStart + 1, verticeStart + 2, verticeStart + 3
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}}
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);
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}
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void QuadMesh::bufferQuadMesh(
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Mesh &mesh,
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glm::vec2 xy0, glm::vec2 uv0,
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glm::vec2 xy1, glm::vec2 uv1,
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int32_t verticeStart, int32_t indiceStart
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) {
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QuadMesh::bufferQuadMeshWithZ(
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mesh, xy0, uv0, xy1, uv1, 0, verticeStart, indiceStart
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);
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}
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