Testing SDL support
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@ -60,11 +60,11 @@ void matrixLook(matrix_t *matrix,
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* @param matrix Matrix to apply to.
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* @param fov Field of View (in radians) to use.
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* @param aspect Aspect ratio (w/h) of the viewport.
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* @param near Near vector, > 0.
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* @param far Far view vector.
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* @param camNear Near vector, > 0.
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* @param camFar Far view vector.
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*/
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void matrixPerspective(matrix_t *matrix,
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float fov,float aspect,float near,float far
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float fov,float aspect, float camNear, float camFar
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);
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/**
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@ -75,11 +75,11 @@ void matrixPerspective(matrix_t *matrix,
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* @param right Right view position.
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* @param bottom Bottom view position.
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* @param top Top view position.
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* @param near Near vector, > 0.
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* @param far Far view vector.
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* @param camNear Near vector, > 0.
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* @param camFar Far view vector.
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*/
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void matrixOrtho(matrix_t *matrix,
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float left, float right, float bottom, float top, float near, float far
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float left, float right, float bottom, float top, float camNear, float camFar
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);
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/**
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