Testing SDL support
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@ -46,11 +46,11 @@ void cameraLook(camera_t *camera,
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* @param camera The camera to project.
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* @param fov The field of view of the camera (in degrees).
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* @param aspect The aspect ratio of the camera (w / h)
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* @param near The near plane clip.
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* @param far the far plane clip.
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* @param camNear The near plane clip.
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* @param camFar the far plane clip.
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*/
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void cameraPerspective(camera_t *camera,
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float fov, float aspect, float near, float far
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float fov, float aspect, float camNear, float camFar
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);
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/**
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@ -60,9 +60,9 @@ void cameraPerspective(camera_t *camera,
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* @param left The left side of the viewport.
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* @param right The right side of the viewport.
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* @param bottom The bottom side of the viewport.
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* @param near The near plane clip.
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* @param far the far plane clip.
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* @param camNear The near plane clip.
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* @param camFar the far plane clip.
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*/
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void cameraOrtho(camera_t *camera,
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float left, float right, float bottom, float top, float near, float far
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float left, float right, float bottom, float top, float camNear, float camFar
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);
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