Testing SDL support
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@@ -14,10 +14,13 @@ include(FetchContent)
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#Vars
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set(DEPS_DIR "${PROJECT_BINARY_DIR}/_deps")
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set(SDL2_DIR ${CMAKE_CURRENT_LIST_DIR}/lib/SDL2)
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################################## Settings ####################################
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# Platform Settings
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set(SETTING_PLATFORM_GLFW 1)
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set(SETTING_PLATFORM SETTING_PLATFORM_GLFW)
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set(SETTING_PLATFORM_SDL 2)
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set(SETTING_PLATFORM SETTING_PLATFORM_SDL)
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# Game Settings
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set(SETTING_GAME_POKER 1)
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@@ -36,12 +39,21 @@ project(${SETTING_GAME_NAME} VERSION 1.0)
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file(GLOB_RECURSE SOURCE_FILES ${CMAKE_SOURCE_DIR}/src/*.c)
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file(GLOB_RECURSE HEADER_FILES ${CMAKE_SOURCE_DIR}/src/*.h)
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file(GLOB_RECURSE SOURCE_PLATFORM_FILES
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${CMAKE_SOURCE_DIR}/platform/${PLATFORM}/*.c
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)
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file(GLOB_RECURSE HEADER_PLATFORM_FILES
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${CMAKE_SOURCE_DIR}/platform/${PLATFORM}/*.h
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)
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# GLFW Sources
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GLFW})
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file(GLOB_RECURSE SRC ${CMAKE_SOURCE_DIR}/platform/glfw/*.c)
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file(GLOB_RECURSE HDRS ${CMAKE_SOURCE_DIR}/platform/glfw/*.h)
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list(APPEND SOURCE_FILES ${SRC})
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list(APPEND HEADER_FILES ${HDRS})
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endif()
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# SDL Sources
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_SDL})
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file(GLOB_RECURSE SRC ${CMAKE_SOURCE_DIR}/platform/sdl/*.c)
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file(GLOB_RECURSE HDRS ${CMAKE_SOURCE_DIR}/platform/sdl/*.h)
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list(APPEND SOURCE_FILES ${SRC})
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list(APPEND HEADER_FILES ${HDRS})
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endif()
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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@@ -51,16 +63,14 @@ include_directories(${CMAKE_SOURCE_DIR}/include)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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################################## EXECUTABLE ##################################
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add_executable(${PROJECT_NAME}
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${HEADER_FILES} ${HEADER_PLATFORM_FILES}
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${SOURCE_FILES} ${SOURCE_PLATFORM_FILES}
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)
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add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES})
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################################# STATIC LIBS ##################################
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# GLFW and GLAD
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GLFW})
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/glad)
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target_link_libraries(${PROJECT_NAME} glad)
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if(NOT glfw3_FOUND)
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FetchContent_Declare(
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glfw
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@@ -72,6 +82,15 @@ if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GLFW})
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target_link_libraries(${PROJECT_NAME} glfw)
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endif()
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# SDL
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_SDL})
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/glad)
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target_link_libraries(${PROJECT_NAME} glad)
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
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endif()
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# CGLM
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if(NOT cglm_FOUND)
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FetchContent_Declare(
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