Working on poker logic
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@ -38,4 +38,8 @@ void pokerFrameGui(poker_t *poker, render_t *render) {
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);
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cameraLookAt(&poker->cameraGui, 0, 0, 5, 0, 0, 0);
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shaderUseCamera(&poker->shader, &poker->cameraGui);
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}
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void pokerFrameRender(poker_t *poker, render_t *render) {
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}
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