Finished camera controller.
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "Prefab.hpp"
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#include "ui/UIComponent.hpp"
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namespace Dawn {
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template<class T, class P>
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class UIPrefab :
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public Prefab<T, UICanvas, P>
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{
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public:
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static void apply(T *item) {
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assertNotNull(item);
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P::prefabApply(&item->getGame()->assetManager , item);
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}
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static T * prefabCreate(UICanvas *canvas) {
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T * item = canvas->addElement<T>();
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P::apply(item);
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return item;
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}
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};
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}
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