New textures
This commit is contained in:
@ -38,7 +38,6 @@ std::vector<struct ShaderPassItem> SimpleTexturedMaterial::getRenderPasses(IRend
|
||||
|
||||
onlyPass.renderFlags = (
|
||||
RENDER_MANAGER_RENDER_FLAG_BLEND
|
||||
// RENDER_MANAGER_RENDER_FLAG_DEPTH_TEST
|
||||
);
|
||||
|
||||
if(this->texture != nullptr) {
|
||||
|
Reference in New Issue
Block a user