F
This commit is contained in:
401
src/poker/winner.c
Normal file
401
src/poker/winner.c
Normal file
@ -0,0 +1,401 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "winner.h"
|
||||
|
||||
void pokerWinnerFillRemaining(pokerplayerwinning_t *winning) {
|
||||
uint8_t i, highest, current;
|
||||
card_t highestCard, currentCard;
|
||||
|
||||
// Set the kicker
|
||||
winning->kicker = 0xFF;
|
||||
|
||||
// Fill the remaining cards
|
||||
while(winning->setSize < POKER_WINNING_SET_SIZE) {
|
||||
highest = 0xFF;
|
||||
|
||||
for(i = 0; i < winning->fullSize; i++) {
|
||||
currentCard = winning->full[i];
|
||||
if(cardContains(winning->set, winning->setSize, currentCard) != -1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(highest == 0xFF) {
|
||||
highestCard = currentCard;
|
||||
highest = cardGetNumber(highestCard);
|
||||
} else {
|
||||
current = cardGetNumber(currentCard);
|
||||
if(current != CARD_ACE && current < highest) continue;
|
||||
highestCard = currentCard;
|
||||
highest = current;
|
||||
}
|
||||
}
|
||||
|
||||
if(highest == 0xFF) break;
|
||||
winning->set[winning->setSize++] = highestCard;
|
||||
}
|
||||
cardHandSort(winning->set, winning->setSize);
|
||||
}
|
||||
|
||||
void pokerWinnerGetForPlayer(
|
||||
poker_t *poker, pokerplayer_t *player, pokerplayerwinning_t *winning
|
||||
) {
|
||||
uint8_t i, j, l;
|
||||
int32_t index;
|
||||
card_t card;
|
||||
uint8_t number, suit, pairCount;
|
||||
int32_t pairs[CARD_SUIT_COUNT];
|
||||
|
||||
// Get the full poker hand (should be a 7 card hand, but MAY not be)
|
||||
winning->fullSize = poker->communitySize + player->cardCount;
|
||||
pokerHandGetFull(poker, player, winning->full);
|
||||
cardHandSort(winning->full, winning->fullSize);
|
||||
|
||||
// Reset the winning status.
|
||||
winning->setSize = 0;
|
||||
|
||||
//////////////////////// Now look for the winning set ////////////////////////
|
||||
|
||||
// Royal / Straight Flush
|
||||
for(i = 0; i < winning->fullSize; i++) {
|
||||
card = winning->full[i];
|
||||
number = cardGetNumber(card);
|
||||
if(number < CARD_FIVE) continue;
|
||||
|
||||
suit = cardGetSuit(card);
|
||||
winning->setSize = 1;
|
||||
|
||||
// Now look for the matching cards (Reverse order to order from A to 10)
|
||||
for(j = 1; j <= 4; j++) {
|
||||
l = number == CARD_FIVE && j == 4 ? CARD_ACE : number - j;//Ace low.
|
||||
index = cardContains(winning->full, winning->fullSize, cardGet(l, suit));
|
||||
if(index == -1) break;
|
||||
winning->set[j] = winning->full[index];
|
||||
winning->setSize++;
|
||||
}
|
||||
|
||||
// Check if has all necessary cards.
|
||||
if(winning->setSize < POKER_WINNING_SET_SIZE) continue;
|
||||
|
||||
// Add self to array
|
||||
winning->set[0] = winning->full[i];
|
||||
winning->type = (
|
||||
number == CARD_ACE ? POKER_WINNING_TYPE_ROYAL_FLUSH :
|
||||
POKER_WINNING_TYPE_STRAIGHT_FLUSH
|
||||
);
|
||||
pokerWinnerFillRemaining(winning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Four of a kind.
|
||||
winning->setSize = 0;
|
||||
for(i = 0; i < winning->fullSize; i++) {
|
||||
card = winning->full[i];
|
||||
number = cardGetNumber(card);
|
||||
pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
|
||||
if(pairCount < CARD_SUIT_COUNT) continue;
|
||||
|
||||
winning->setSize = pairCount;
|
||||
for(j = 0; j < pairCount; j++) winning->set[j] = winning->full[pairs[j]];
|
||||
winning->type = POKER_WINNING_TYPE_FOUR_OF_A_KIND;
|
||||
pokerWinnerFillRemaining(winning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Full House
|
||||
winning->setSize = 0;
|
||||
for(i = 0; i < winning->fullSize; i++) {
|
||||
// Check we haven't already added this card.
|
||||
card = winning->full[i];
|
||||
if(cardContains(winning->set, winning->setSize, card) != -1) continue;
|
||||
|
||||
number = cardGetNumber(card);
|
||||
pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
|
||||
|
||||
// Did we find either two pair or three pair?
|
||||
if(pairCount != 2 && pairCount != 3) continue;
|
||||
if(winning->setSize == 3) pairCount = 2;//Clamp to 5 max.
|
||||
|
||||
// Copy found pairs.
|
||||
for(j = 0; j < pairCount; j++) {
|
||||
winning->set[winning->setSize + j] = winning->full[pairs[j]];
|
||||
}
|
||||
winning->setSize += pairCount;
|
||||
|
||||
// Winned?
|
||||
if(winning->setSize != POKER_WINNING_SET_SIZE) continue;
|
||||
winning->type = POKER_WINNING_TYPE_FULL_HOUSE;
|
||||
pokerWinnerFillRemaining(winning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Flush (5 same suit)
|
||||
for(i = 0; i < winning->fullSize; i++) {
|
||||
card = winning->full[i];
|
||||
suit = cardGetSuit(card);
|
||||
winning->setSize = 1;
|
||||
for(j = i+1; j < winning->fullSize; j++) {
|
||||
if(cardGetSuit(winning->full[j]) != suit) continue;
|
||||
winning->set[winning->setSize++] = winning->full[j];
|
||||
if(winning->setSize == POKER_WINNING_SET_SIZE) break;
|
||||
}
|
||||
if(winning->setSize < POKER_WINNING_SET_SIZE) continue;
|
||||
winning->set[0] = winning->full[i];
|
||||
winning->type = POKER_WINNING_TYPE_FLUSH;
|
||||
pokerWinnerFillRemaining(winning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Straight (sequence any suit)
|
||||
winning->setSize = 0;
|
||||
for(i = 0; i < winning->fullSize; i++) {
|
||||
card = winning->full[i];
|
||||
number = cardGetNumber(card);
|
||||
if(number < CARD_FIVE) continue;
|
||||
winning->setSize = 1;
|
||||
|
||||
for(j = 1; j <= 4; j++) {
|
||||
l = number == CARD_FIVE && j == 4 ? CARD_ACE : number - j;//Ace low.
|
||||
index = cardContainsNumber(winning->full, winning->fullSize, l);
|
||||
if(index == -1) break;
|
||||
winning->set[j] = winning->full[index];
|
||||
winning->setSize++;
|
||||
}
|
||||
|
||||
// Check if has all necessary cards.
|
||||
if(winning->setSize < POKER_WINNING_SET_SIZE) continue;
|
||||
winning->set[0] = winning->full[i];
|
||||
winning->type = POKER_WINNING_TYPE_STRAIGHT;
|
||||
pokerWinnerFillRemaining(winning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Three of a kind
|
||||
winning->setSize = 0;
|
||||
for(i = 0; i < winning->fullSize; i++) {
|
||||
card = winning->full[i];
|
||||
number = cardGetNumber(card);
|
||||
pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
|
||||
if(pairCount != 3) continue;
|
||||
|
||||
winning->setSize = pairCount;
|
||||
for(j = 0; j < pairCount; j++) winning->set[j] = winning->full[pairs[j]];
|
||||
winning->type = POKER_WINNING_TYPE_THREE_OF_A_KIND;
|
||||
pokerWinnerFillRemaining(winning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Two Pair
|
||||
winning->setSize = 0;
|
||||
for(i = 0; i < winning->fullSize; i++) {
|
||||
card = winning->full[i];// Check we haven't already added this card.
|
||||
if(cardContains(winning->set, winning->setSize, card) != -1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
number = cardGetNumber(card);
|
||||
pairCount = cardCountPairs(winning->full, winning->fullSize, number, pairs);
|
||||
if(pairCount != 2) continue;
|
||||
|
||||
for(j = 0; j < pairCount; j++) {
|
||||
winning->set[winning->setSize+j] = winning->full[pairs[j]];
|
||||
}
|
||||
winning->setSize += pairCount;
|
||||
if(winning->setSize != 4) continue;
|
||||
|
||||
winning->type = POKER_WINNING_TYPE_TWO_PAIR;
|
||||
pokerWinnerFillRemaining(winning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Pair
|
||||
if(winning->setSize == 2) {
|
||||
winning->type = POKER_WINNING_TYPE_PAIR;
|
||||
pokerWinnerFillRemaining(winning);
|
||||
return;
|
||||
}
|
||||
|
||||
// High card
|
||||
winning->setSize = 0;
|
||||
pokerWinnerFillRemaining(winning);
|
||||
winning->type = POKER_WINNING_TYPE_HIGH_CARD;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
card_t pokerWinnerCompare(
|
||||
pokerplayerwinning_t *left, pokerplayerwinning_t *right
|
||||
) {
|
||||
uint8_t i, number;
|
||||
card_t card;
|
||||
int32_t index;
|
||||
uint8_t countCardsSame;
|
||||
|
||||
card_t highCardLeft, highCardRight;
|
||||
uint8_t highNumberLeft, highNumberRight;
|
||||
|
||||
highNumberLeft = 0xFF;
|
||||
highNumberRight = 0xFF;
|
||||
countCardsSame = 0;
|
||||
|
||||
|
||||
for(i = 0; i < left->setSize; i++) {
|
||||
card = left->set[i];
|
||||
number = cardGetNumber(card);
|
||||
if(highNumberLeft != 0xFF && number < highNumberLeft) continue;//Quick check
|
||||
|
||||
// Check if this number is within the other hand or not
|
||||
index = cardContainsNumber(right->set, right->setSize, number);
|
||||
if(index != -1) {
|
||||
// This number IS within the other hand, let's check that the EXACT card
|
||||
// is a match/isn't a match.
|
||||
index = cardContains(right->set, right->setSize, card);
|
||||
|
||||
// Exact card match
|
||||
if(index != -1) {
|
||||
countCardsSame++;
|
||||
continue;
|
||||
}
|
||||
// Not exact card match.. ?
|
||||
}
|
||||
|
||||
if(highNumberLeft == 0xFF||number == CARD_ACE||highNumberLeft < number) {
|
||||
highNumberLeft = number;
|
||||
highCardLeft = card;
|
||||
}
|
||||
}
|
||||
|
||||
for(i = 0; i < right->setSize; i++) {
|
||||
card = right->set[i];
|
||||
number = cardGetNumber(card);
|
||||
if(highNumberRight != 0xFF && number < highNumberRight) continue;
|
||||
|
||||
index = cardContainsNumber(left->set, left->setSize, number);
|
||||
if(index != -1) {
|
||||
index = cardContains(left->set, left->setSize, card);
|
||||
if(index != -1) continue;
|
||||
}
|
||||
|
||||
if(highNumberRight == 0xFF||number == CARD_ACE||highNumberRight < number) {
|
||||
highNumberRight = number;
|
||||
highCardRight = card;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(countCardsSame == left->setSize) {
|
||||
for(i = 0; i < left->setSize; i++) {
|
||||
card = left->set[i];
|
||||
number = cardGetNumber(card);
|
||||
if(highNumberLeft == 0xFF||number == CARD_ACE||highNumberLeft < number) {
|
||||
highNumberLeft = number;
|
||||
highCardLeft = card;
|
||||
}
|
||||
}
|
||||
return highCardLeft;
|
||||
}
|
||||
|
||||
if(highCardLeft == 0xFF) return 0xFF;
|
||||
if(highNumberLeft < highNumberRight) return 0xFF;
|
||||
return highCardLeft;//Greater or Equal to.
|
||||
}
|
||||
|
||||
void pokerWinnerDetermineForPot(
|
||||
poker_t *poker,
|
||||
pokerpot_t *pot,
|
||||
pokerplayerwinning_t winners[POKER_PLAYER_COUNT_MAX],
|
||||
uint8_t winnerPlayers[POKER_PLAYER_COUNT_MAX],
|
||||
uint8_t *winnerCount,
|
||||
uint8_t participants[POKER_PLAYER_COUNT_MAX],
|
||||
uint8_t *participantCount
|
||||
) {
|
||||
uint8_t i, j, countPlayers, countWinners, number, highNumber;
|
||||
pokerplayerwinning_t *left, *right;
|
||||
pokerplayer_t *player;
|
||||
card_t card, highCard;
|
||||
bool isWinner;
|
||||
|
||||
countPlayers = 0;
|
||||
countWinners = 0;
|
||||
highCard = 0xFF;
|
||||
|
||||
// Get participating players and their hands.
|
||||
for(i = 0; i < pot->playerCount; i++) {
|
||||
player = poker->players + pot->players[i];
|
||||
if(player->state & (POKER_PLAYER_STATE_FOLDED|POKER_PLAYER_STATE_OUT)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
participants[countPlayers] = pot->players[i];
|
||||
pokerWinnerGetForPlayer(poker, player, winners + countPlayers++);
|
||||
}
|
||||
|
||||
// Compare participating players
|
||||
for(i = 0; i < countPlayers; i++) {
|
||||
left = winners + i;
|
||||
isWinner = true;
|
||||
highNumber = 0xFF;
|
||||
|
||||
for(j = 0; j < countPlayers; j++) {
|
||||
if(i == j) continue;
|
||||
right = winners + j;
|
||||
|
||||
// Am I the better hand / Is it the better hand?
|
||||
if(left->type < right->type) continue;
|
||||
if(left->type > right->type) {
|
||||
isWinner = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// Equal, compare hands.
|
||||
card = pokerWinnerCompare(left, right);
|
||||
if(card == 0xFF) {
|
||||
isWinner = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// Determine high card.
|
||||
number = cardGetNumber(card);
|
||||
if(highNumber == 0xFF || number == CARD_ACE || number > highNumber) {
|
||||
highCard = card;
|
||||
highNumber = number;
|
||||
}
|
||||
}
|
||||
|
||||
if(!isWinner) continue;
|
||||
left->kicker = highCard;
|
||||
winnerPlayers[countWinners++] = participants[i];
|
||||
}
|
||||
|
||||
*participantCount = countPlayers;
|
||||
*winnerCount = countWinners;
|
||||
}
|
||||
|
||||
float pokerWinnerGetTypeConfidence(uint8_t type) {
|
||||
switch(type) {
|
||||
case POKER_WINNING_TYPE_ROYAL_FLUSH:
|
||||
return POKER_WINNING_CONFIDENCE_ROYAL_FLUSH;
|
||||
case POKER_WINNING_TYPE_STRAIGHT_FLUSH:
|
||||
return POKER_WINNING_CONFIDENCE_STRAIGHT_FLUSH;
|
||||
case POKER_WINNING_TYPE_FOUR_OF_A_KIND:
|
||||
return POKER_WINNING_CONFIDENCE_FOUR_OF_A_KIND;
|
||||
case POKER_WINNING_TYPE_FULL_HOUSE:
|
||||
return POKER_WINNING_CONFIDENCE_FULL_HOUSE;
|
||||
case POKER_WINNING_TYPE_FLUSH:
|
||||
return POKER_WINNING_CONFIDENCE_FLUSH;
|
||||
case POKER_WINNING_TYPE_STRAIGHT:
|
||||
return POKER_WINNING_CONFIDENCE_STRAIGHT;
|
||||
case POKER_WINNING_TYPE_THREE_OF_A_KIND:
|
||||
return POKER_WINNING_CONFIDENCE_THREE_OF_A_KIND;
|
||||
case POKER_WINNING_TYPE_TWO_PAIR:
|
||||
return POKER_WINNING_CONFIDENCE_TWO_PAIR;
|
||||
case POKER_WINNING_TYPE_PAIR:
|
||||
return POKER_WINNING_CONFIDENCE_PAIR;
|
||||
default:
|
||||
return POKER_WINNING_CONFIDENCE_HIGH_CARD;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user