sure?
This commit is contained in:
@@ -9,9 +9,9 @@
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using namespace Dawn;
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MeshVertex vertices[3] = {
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{ Color4B::RED, glm::vec2(0.0f, 0.0f), glm::vec3(-0.5f, -0.5f, 0.0f) },
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{ Color4B::GREEN, glm::vec2(1.0f, 0.0f), glm::vec3(0.5f, -0.5f, 0.0f) },
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{ Color4B::BLUE, glm::vec2(0.5f, 1.0f), glm::vec3(0.0f, 0.5f, 0.0f) }
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{ {255, 0, 0, 255}, glm::vec2(0.5f, 1.0f), glm::vec3(0.0f, 0.5f, 0.0f) },
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{ {0, 255, 0, 255}, glm::vec2(0.0f, 0.0f), glm::vec3(-0.5f, -0.5f, 0.0f) },
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{ {0, 0, 255, 255}, glm::vec2(1.0f, 0.0f), glm::vec3(0.5f, -0.5f, 0.0f) }
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};
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Display::Display(Engine &engine) :
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@@ -20,8 +20,9 @@ Display::Display(Engine &engine) :
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window(nullptr),
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#endif
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engine(engine),
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mesh(3, PrimitiveType::Triangles, vertices)
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mesh(3, PrimitiveType::TRIANGLES, vertices)
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{
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#if DAWN_SDL2
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uint32_t flags = SDL_INIT_VIDEO;
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#if DAWN_SDL2_GAMEPAD
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@@ -104,7 +105,7 @@ void Display::update(void) {
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}
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}
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SDL_GL_MakeCurrent(this->window, this->glContext);
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// SDL_GL_MakeCurrent(this->window, this->glContext);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClearColor(
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@@ -118,6 +119,11 @@ void Display::update(void) {
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// glViewport(0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT);
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GLenum err = glGetError();
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if (err != GL_NO_ERROR) {
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printf("OpenGL error: %d\n", err);
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}
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SDL_GL_SwapWindow(this->window);
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#endif
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}
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@@ -4,7 +4,6 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "IColor.hpp"
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#include "Color3B.hpp"
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#include "Color3F.hpp"
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#include "Color4B.hpp"
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@@ -4,14 +4,25 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "IColor.hpp"
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#include "dawn.hpp"
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namespace Dawn {
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struct Color3B : public Color {
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struct Color4B;
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struct Color3F;
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struct Color4F;
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#pragma pack(push, 1)
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struct Color3B {
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public:
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const uint8_t r;
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const uint8_t g;
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const uint8_t b;
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union {
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struct {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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};
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uint8_t rgb[3];
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};
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/**
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* Color (RGB, byte) constructor
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@@ -22,25 +33,33 @@ namespace Dawn {
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*/
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Color3B(const uint8_t r, const uint8_t g, const uint8_t b);
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/**
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* Color (RGB, byte) constructor from array
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*
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* @param rgb Array of 3 bytes: {r, g, b}
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*/
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Color3B(const uint8_t rgb[3]);
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/**
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* Gets this color as a 3-channel byte color.
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*/
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Color3B toColor3B(void) const override;
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Color3B toColor3B(void) const;
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/**
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* Gets this color as a 4-channel byte color. Alpha is set to 255.
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*/
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Color4B toColor4B(void) const override;
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Color4B toColor4B(void) const;
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/**
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* Gets this color as a 3-channel float color. (0-1 range)
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*/
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Color3F toColor3F(void) const override;
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Color3F toColor3F(void) const;
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/**
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* Gets this color as a 4-channel float color. (0-1 range), Alpha is set
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* to 1.0f
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*/
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Color4F toColor4F(void) const override;
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Color4F toColor4F(void) const;
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};
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#pragma pack(pop)
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}
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@@ -14,6 +14,11 @@ Color3F::Color3F(
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) : r(r), g(g), b(b) {
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}
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Color3F::Color3F(
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const float_t rgb[3]
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) : r(rgb[0]), g(rgb[1]), b(rgb[2]) {
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}
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Color3B Color3F::toColor3B(void) const {
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return Color3B(
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static_cast<uint8_t>(r * 255.0f),
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@@ -4,14 +4,25 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "IColor.hpp"
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#include "dawn.hpp"
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namespace Dawn {
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struct Color3F : public Color {
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struct Color3B;
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struct Color4B;
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struct Color4F;
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#pragma pack(push, 1)
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struct Color3F {
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public:
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const float_t r;
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const float_t g;
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const float_t b;
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union {
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struct {
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float_t r;
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float_t g;
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float_t b;
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};
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float_t rgb[3];
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};
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/**
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* Color (RGB, float) constructor
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@@ -22,24 +33,32 @@ namespace Dawn {
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*/
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Color3F(const float_t r, const float_t g, const float_t b);
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/**
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* Color (RGB, float) constructor from array
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*
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* @param rgb Array of 3 float_t: {r, g, b}
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*/
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Color3F(const float_t rgb[3]);
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/**
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* Gets this color as a 3-channel byte color.
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*/
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Color3B toColor3B(void) const override;
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Color3B toColor3B(void) const;
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/**
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* Gets this color as a 4-channel byte color. Alpha is set to 255.
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*/
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Color4B toColor4B(void) const override;
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Color4B toColor4B(void) const;
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/**
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* Gets this color as a 3-channel float_t color.
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*/
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Color3F toColor3F(void) const override;
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Color3F toColor3F(void) const;
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/**
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* Gets this color as a 4-channel float_t color. Alpha is set to 1.0f
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*/
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Color4F toColor4F(void) const override;
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Color4F toColor4F(void) const;
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};
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#pragma pack(pop)
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}
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@@ -7,30 +7,28 @@
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using namespace Dawn;
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const Color4B Color4B::WHITE = Color4B(255, 255, 255, 255);
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const Color4B Color4B::BLACK = Color4B(0, 0, 0, 255);
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const Color4B Color4B::RED = Color4B(255, 0, 0, 255);
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const Color4B Color4B::GREEN = Color4B(0, 255, 0, 255);
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const Color4B Color4B::BLUE = Color4B(0, 0, 255, 255);
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const Color4B Color4B::YELLOW = Color4B(255, 255, 0, 255);
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const Color4B Color4B::CYAN = Color4B(0, 255, 255, 255);
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const Color4B Color4B::MAGENTA = Color4B(255, 0, 255, 255);
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const Color4B Color4B::TRANSPARENT = Color4B(0, 0, 0, 0);
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const Color4B Color4B::CORNFLOWER_BLUE = Color4B(100, 149, 237, 255);
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const Color4B Color4B::WHITE = Color4B(0xFF, 0xFF, 0xFF, 0xFF);
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const Color4B Color4B::BLACK = Color4B(0x00, 0x00, 0x00, 0xFF);
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const Color4B Color4B::RED = Color4B(0xFF, 0x00, 0x00, 0xFF);
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const Color4B Color4B::GREEN = Color4B(0x00, 0xFF, 0x00, 0xFF);
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const Color4B Color4B::BLUE = Color4B(0x00, 0x00, 0xFF, 0xFF);
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const Color4B Color4B::YELLOW = Color4B(0xFF, 0xFF, 0x00, 0xFF);
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const Color4B Color4B::CYAN = Color4B(0x00, 0xFF, 0xFF, 0xFF);
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const Color4B Color4B::MAGENTA = Color4B(0xFF, 0x00, 0xFF, 0xFF);
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const Color4B Color4B::TRANSPARENT = Color4B(0x00, 0x00, 0x00, 0x00);
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const Color4B Color4B::CORNFLOWER_BLUE = Color4B(0x64, 0x95, 0xED, 0xFF);
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Color4B::Color4B(
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const uint8_t r,
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const uint8_t g,
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const uint8_t b,
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const uint8_t a
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) : Color3B(r, g, b), a(a) {
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) : r(r), g(g), b(b), a(a) {
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// Constructor body (if needed)
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}
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Color4B Color4B::toColor4B(void) const {
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return Color4B(r, g, b, a);
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}
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Color4F Color4B::toColor4F(void) const {
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return Color4F(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
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Color4B::Color4B(
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const uint8_t rgba[4]
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) : r(rgba[0]), g(rgba[1]), b(rgba[2]), a(rgba[3]) {
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// Constructor body (if needed)
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}
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@@ -4,47 +4,58 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "Color3B.hpp"
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#include "dawn.hpp"
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namespace Dawn {
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struct Color4B : public Color3B {
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public:
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static const Color4B WHITE;
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static const Color4B BLACK;
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static const Color4B RED;
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static const Color4B GREEN;
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static const Color4B BLUE;
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static const Color4B YELLOW;
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static const Color4B CYAN;
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static const Color4B MAGENTA;
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static const Color4B TRANSPARENT;
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static const Color4B CORNFLOWER_BLUE;
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struct Color3B;
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struct Color3F;
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struct Color4F;
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const uint8_t a;
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#pragma pack(push, 1)
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struct Color4B {
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static const Color4B WHITE;
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static const Color4B BLACK;
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static const Color4B RED;
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static const Color4B GREEN;
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static const Color4B BLUE;
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static const Color4B YELLOW;
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static const Color4B CYAN;
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static const Color4B MAGENTA;
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static const Color4B TRANSPARENT;
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static const Color4B CORNFLOWER_BLUE;
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/**
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* Color (RGBA, byte) constructor
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*
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* @param r Red channel (0-255)
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* @param g Green channel (0-255)
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* @param b Blue channel (0-255)
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* @param a Alpha channel (0-255)
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*/
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Color4B(
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const uint8_t r,
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const uint8_t g,
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const uint8_t b,
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const uint8_t a
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);
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union {
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||||
struct {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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/**
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* Gets this color as a 4-channel byte color.
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*/
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Color4B toColor4B(void) const override;
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uint8_t rgba[4];
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};
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/**
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* Gets this color as a 4-channel float color. (0-1 range)
|
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*/
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Color4F toColor4F(void) const override;
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||||
/**
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||||
* Color (RGBA, byte) constructor
|
||||
*
|
||||
* @param r Red channel (0-255)
|
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* @param g Green channel (0-255)
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* @param b Blue channel (0-255)
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* @param a Alpha channel (0-255)
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*/
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Color4B(
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const uint8_t r,
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const uint8_t g,
|
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const uint8_t b,
|
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const uint8_t a
|
||||
);
|
||||
|
||||
/**
|
||||
* Color (RGBA, byte) constructor from array
|
||||
*
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||||
* @param rgba Array of 4 bytes: {r, g, b, a}
|
||||
*/
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Color4B(const uint8_t rgba[4]);
|
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};
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||||
#pragma pack(pop)
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}
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@@ -23,7 +23,24 @@ Color4F::Color4F(
|
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const float_t g,
|
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const float_t b,
|
||||
const float_t a
|
||||
) : Color3F(r, g, b), a(a) {
|
||||
) : r(r), g(g), b(b), a(a) {
|
||||
}
|
||||
|
||||
Color4F::Color4F(
|
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const float_t rgba[4]
|
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) : r(rgba[0]), g(rgba[1]), b(rgba[2]), a(rgba[3]) {
|
||||
}
|
||||
|
||||
Color3B Color4F::toColor3B(void) const {
|
||||
return Color3B(
|
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static_cast<uint8_t>(r * 255.0f),
|
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static_cast<uint8_t>(g * 255.0f),
|
||||
static_cast<uint8_t>(b * 255.0f)
|
||||
);
|
||||
}
|
||||
|
||||
Color3F Color4F::toColor3F(void) const {
|
||||
return Color3F(r, g, b);
|
||||
}
|
||||
|
||||
Color4B Color4F::toColor4B(void) const {
|
||||
|
||||
@@ -7,7 +7,12 @@
|
||||
#include "Color3F.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
struct Color4F : public Color3F {
|
||||
struct Color3B;
|
||||
struct Color3F;
|
||||
struct Color4B;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct Color4F {
|
||||
public:
|
||||
static const Color4F WHITE;
|
||||
static const Color4F BLACK;
|
||||
@@ -20,7 +25,16 @@ namespace Dawn {
|
||||
static const Color4F TRANSPARENT;
|
||||
static const Color4F CORNFLOWER_BLUE;
|
||||
|
||||
const float_t a;
|
||||
union {
|
||||
struct {
|
||||
float_t r;
|
||||
float_t g;
|
||||
float_t b;
|
||||
float_t a;
|
||||
};
|
||||
|
||||
float_t rgba[4];
|
||||
};
|
||||
|
||||
/**
|
||||
* Color (RGBA, float) constructor
|
||||
@@ -37,14 +51,34 @@ namespace Dawn {
|
||||
const float_t a
|
||||
);
|
||||
|
||||
/**
|
||||
* Color (RGBA, float) constructor from array
|
||||
*
|
||||
* @param rgba Array of 4 float_t: {r, g, b, a}
|
||||
*/
|
||||
Color4F(const float_t rgba[4]);
|
||||
|
||||
/**
|
||||
* Gets this color as a 3-channel byte color.
|
||||
*
|
||||
* @return Color3B representation of this color (alpha is discarded)
|
||||
*/
|
||||
Color3B toColor3B(void) const;
|
||||
|
||||
/**
|
||||
* Gets this color as a 3-channel float color. (alpha is discarded)
|
||||
*/
|
||||
Color3F toColor3F(void) const;
|
||||
|
||||
/**
|
||||
* Gets this color as a 4-channel byte color.
|
||||
*/
|
||||
Color4B toColor4B(void) const override;
|
||||
Color4B toColor4B(void) const;
|
||||
|
||||
/**
|
||||
* Gets this color as a 4-channel float_t color.
|
||||
*/
|
||||
Color4F toColor4F(void) const override;
|
||||
Color4F toColor4F(void) const;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
// Copyright (c) 2025 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "dawn.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
struct Color3B;
|
||||
struct Color4B;
|
||||
struct Color3F;
|
||||
struct Color4F;
|
||||
|
||||
struct Color {
|
||||
public:
|
||||
/**
|
||||
* Gets this color as a 3-channel byte color.
|
||||
*/
|
||||
virtual Color3B toColor3B(void) const = 0;
|
||||
|
||||
/**
|
||||
* Gets this color as a 4-channel byte color.
|
||||
*/
|
||||
virtual Color4B toColor4B(void) const = 0;
|
||||
|
||||
/**
|
||||
* Gets this color as a 3-channel float color. (0-1 range)
|
||||
*/
|
||||
virtual Color3F toColor3F(void) const = 0;
|
||||
|
||||
/**
|
||||
* Gets this color as a 4-channel float color. (0-1 range)
|
||||
*/
|
||||
virtual Color4F toColor4F(void) const = 0;
|
||||
};
|
||||
}
|
||||
@@ -35,33 +35,33 @@ void Mesh::draw(
|
||||
"Vertex offset + count must not exceed vertex count"
|
||||
);
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
#if DAWN_SDL2
|
||||
// PSP style pointer legacy OpenGL
|
||||
const GLsizei stride = sizeof(MeshVertex);
|
||||
|
||||
glColorPointer(
|
||||
MESH_VERTEX_COLOR_SIZE,
|
||||
4,
|
||||
GL_UNSIGNED_BYTE,
|
||||
stride,
|
||||
(const GLvoid*)&this->vertices[offset].color[0]
|
||||
);
|
||||
|
||||
glTexCoordPointer(
|
||||
MESH_VERTEX_UV_SIZE,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
stride,
|
||||
(const GLvoid*)&this->vertices[offset].uv[0]
|
||||
);
|
||||
|
||||
glVertexPointer(
|
||||
MESH_VERTEX_POS_SIZE,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
stride,
|
||||
(const GLvoid*)&this->vertices[offset].pos[0]
|
||||
(const GLvoid*)&this->vertices[offset].position[0]
|
||||
);
|
||||
|
||||
glDrawArrays(
|
||||
this->primitiveType,
|
||||
static_cast<GLenum>(this->primitiveType),
|
||||
0,
|
||||
count
|
||||
);
|
||||
|
||||
@@ -8,14 +8,15 @@
|
||||
#include "display/color/Color.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
#pragma pack(push, 1)
|
||||
struct MeshVertex {
|
||||
public:
|
||||
#if DAWN_SDL2
|
||||
Color4B color;
|
||||
glm::vec2 uv;
|
||||
glm::vec3 position;
|
||||
#endif
|
||||
#if DAWN_SDL2
|
||||
uint8_t color[4];
|
||||
glm::vec2 uv;
|
||||
glm::vec3 position;
|
||||
#endif
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
struct Mesh {
|
||||
private:
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
namespace Dawn {
|
||||
enum class PrimitiveType {
|
||||
#if DAWN_SDL2
|
||||
Triangles = GL_TRIANGLES,
|
||||
Lines = GL_LINES,
|
||||
Points = GL_POINTS,
|
||||
TRIANGLES = GL_TRIANGLES,
|
||||
LINES = GL_LINES,
|
||||
POINTS = GL_POINTS,
|
||||
#endif
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user