Fixed primitive coordiantes being inaccurate
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@@ -9,6 +9,4 @@ out vec4 FragColor;
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void main() {
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vec4 color = texture(u_Text, TexCoord);
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FragColor = color;
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// FragColor = color + vec4(0.5, 0.5, 0.5, 1);
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// FragColor = vec4(1, 1, 1, 1);
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}
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