Starting work on capsules.
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@ -8,7 +8,13 @@
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#include "scene/components/PlayerController.hpp"
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#include "scene/components/GameCamera.hpp"
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#include "scene/components/physics/3d/CubeCollider.hpp"
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#include "scene/components/physics/3d/CapsuleCollider.hpp"
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#include "scene/components/GameCamera.hpp"
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#include "scene/components/display/MeshRenderer.hpp"
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#include "scene/components/display/MeshHost.hpp"
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#include "scene/components/display/material/SimpleTexturedMaterial.hpp"
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#include "display/mesh/CapsuleMesh.hpp"
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#include "scene/components/example/ExampleSpin.hpp"
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namespace Dawn {
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class HelloWorldScene : public Scene {
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@ -16,20 +22,26 @@ namespace Dawn {
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Camera *camera;
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void stage() override {
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camera = Camera::create(this);
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camera->transform->lookAt(glm::vec3(0, 0, 8), glm::vec3(0, 0, 0));
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auto gameCamera = camera->item->addComponent<GameCamera>();
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auto playerItem = this->createSceneItem();
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auto player = playerItem->addComponent<PlayerController>();
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auto hitbox = playerItem->addComponent<CubeCollider>();
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auto hitbox = playerItem->addComponent<CapsuleCollider>();
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playerItem->addComponent<MeshRenderer>();
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auto meshHost = playerItem->addComponent<MeshHost>();
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playerItem->addComponent<SimpleTexturedMaterial>();
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CapsuleMesh::create(&meshHost->mesh, hitbox->radius, hitbox->height);
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auto wall = this->createSceneItem();
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auto wallHitbox = wall->addComponent<CubeCollider>();
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wall->transform.setLocalPosition(glm::vec3(-10, 0, 0));
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wallHitbox->min = -(wallHitbox->max = glm::vec3(1, 1, 5));
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gameCamera->player = player;
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camera = Camera::create(this);
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// camera->transform->lookAt(glm::vec3(0, 0, 8), glm::vec3(0, 0, 0));
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// auto gameCamera = camera->item->addComponent<GameCamera>();
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camera->transform->lookAt(glm::vec3(4, 4, 4), glm::vec3(0, 0, 0));
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// gameCamera->player = player;
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}
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std::vector<Asset*> getRequiredAssets() override {
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