Testing UI without assets.
This commit is contained in:
@ -6,17 +6,39 @@
|
||||
#pragma once
|
||||
#include "scene/Scene.hpp"
|
||||
#include "prefabs/SimpleSpinningCubePrefab.hpp"
|
||||
#include "scene/components/ui/UILabel.hpp"
|
||||
#include "scene/components/ui/UIImage.hpp"
|
||||
#include "display/font/BitmapFont.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class HelloWorldScene : public Scene {
|
||||
protected:
|
||||
Camera *camera;
|
||||
SimpleSpinningCubePrefab *cube;
|
||||
UICanvas *canvas;
|
||||
UILabel *label;
|
||||
UIImage *image;
|
||||
BitmapFont font;
|
||||
|
||||
void stage() override {
|
||||
camera = Camera::create(this);
|
||||
camera->transform->lookAt(glm::vec3(3, 3, 3), glm::vec3(0, 0, 0));
|
||||
|
||||
cube = SimpleSpinningCubePrefab::create(this);
|
||||
|
||||
canvas = UICanvas::create(this);
|
||||
|
||||
auto imageItem = this->createSceneItem();
|
||||
image = imageItem->addComponent<UIImage>();
|
||||
image->color = COLOR_BLACK;
|
||||
imageItem->transform.setParent(canvas->transform);
|
||||
|
||||
auto labelItem = this->createSceneItem();
|
||||
label = labelItem->addComponent<UILabel>();
|
||||
labelItem->transform.setParent(canvas->transform);
|
||||
label->text = "Hello World, how are you today? I hope you are doing well. I really like the fact I can ramble in my text for once.";
|
||||
label->maxWidth = 220;
|
||||
image->alignment = glm::vec4(0, 0, label->getContentWidth(), label->getContentHeight());
|
||||
}
|
||||
|
||||
std::vector<Asset*> getRequiredAssets() override {
|
||||
|
Reference in New Issue
Block a user