Added frame buffer support.
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@ -11,7 +11,28 @@
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#define FONT_CHAR_START 33
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/**
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* Get the division for a given character.
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*
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* @param tileset Tileset to get the division from.
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* @param character Character to get the division for.
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* @return The division from the tileset for the character.
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*/
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tilesetdiv_t * fontGetCharacterDivision(tileset_t *tileset, char character);
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/**
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* Renders a set of font characters to the sprite. Coordinates are anchored to
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* the top left (0,0) origin.
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*
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* @param batch Sprite Batch to render to.
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* @param tileset Tileset for the font.
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* @param string String to render.
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* @param x Position in X space.
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* @param y Position in Y space.
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* @param z Position in Z space.
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* @param charWidth Width of each character.
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* @param charHeight Height of each character.
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*/
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void fontSpriteBatchBuffer(spritebatch_t *batch, tileset_t *tileset,
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char *string, float x, float y, float z, float charWidth, float charHeight
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);
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