Added frame buffer support.

This commit is contained in:
2021-05-05 07:37:25 -07:00
parent 8546a2bcf8
commit 0d997bc08b
12 changed files with 170 additions and 45 deletions

View File

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#version 330 core
#extension GL_ARB_separate_shader_objects : enable
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
uniform mat4 u_Proj;
uniform mat4 u_View;
uniform mat4 u_Modl;
out vec2 TexCoord;
void main() {
gl_Position = u_Proj * u_View * u_Modl * vec4(aPos, 1.0);
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}