Added frame buffer support.
This commit is contained in:
13
assets/shaders/textured.frag
Normal file
13
assets/shaders/textured.frag
Normal file
@ -0,0 +1,13 @@
|
||||
#version 330 core
|
||||
|
||||
in vec2 TexCoord;
|
||||
|
||||
uniform sampler2D u_Text;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
vec4 color = texture(u_Text, TexCoord);
|
||||
FragColor = color + vec4(0.25, 0.25, 0.25, 1);
|
||||
// FragColor = vec4(1, 0, 0, 1);
|
||||
}
|
Reference in New Issue
Block a user