Cleanup of some code
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@ -8,4 +8,5 @@ target_sources(${DAWN_TARGET_NAME}
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PRIVATE
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UILabel.cpp
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UIRichTextLabel.cpp
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UISimpleLabel.cpp
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)
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49
src/dawn/scene/components/ui/text/UISimpleLabel.cpp
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49
src/dawn/scene/components/ui/text/UISimpleLabel.cpp
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@ -0,0 +1,49 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "UISimpleLabel.hpp"
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using namespace Dawn;
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UISimpleLabel::UISimpleLabel(SceneItem *i) :
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UILabel(i),
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text("Hello World"),
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font(nullptr),
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size(12),
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style(0),
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decorations(0),
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color(COLOR_WHITE)
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{
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}
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void UISimpleLabel::onStart() {
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UILabel::onStart();
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useEffect([&] {
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if(this->font == nullptr) {
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this->rebufferQuads({ });
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return;
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}
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struct UILabelText text;
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struct UILabelStyle style;
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style.font = this->font;
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style.size = this->size;
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style.style = this->style;
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style.decorations = this->decorations;
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style.color = this->color;
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text.style = style;
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text.text = this->text;
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this->rebufferQuads({ text });
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}, {
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&this->text,
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&this->font,
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&this->size,
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&this->style,
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&this->decorations,
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&this->color
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})();
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}
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29
src/dawn/scene/components/ui/text/UISimpleLabel.hpp
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29
src/dawn/scene/components/ui/text/UISimpleLabel.hpp
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@ -0,0 +1,29 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "UILabel.hpp"
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namespace Dawn {
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class UISimpleLabel : public UILabel {
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public:
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// @optional
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StateProperty<std::string> text;
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// @optional
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StateProperty<TrueTypeAsset*> font;
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// @optional
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StateProperty<uint32_t> size;
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// @optional
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StateProperty<flag_t> style;
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// @optional
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StateProperty<flag_t> decorations;
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// @optional
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StateProperty<struct Color> color;
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UISimpleLabel(SceneItem *item);
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void onStart() override;
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};
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}
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