Added the dealer proper.
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20
src/display/animation/animation.c
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20
src/display/animation/animation.c
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "animation.h"
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float animForwardAndBackward(float t) {
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return (t < 0.5 ? t : 1 - t);
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}
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float animForwardAndBackwardScaled(float t) {
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return animForwardAndBackward(t) * 2.0f;
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}
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float animTimeScaleFromFrameTime(int32_t frames, float time) {
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return 1.0f / (float)frames / time;
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}
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37
src/display/animation/animation.h
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37
src/display/animation/animation.h
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include <dawn/dawn.h>
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/**
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* Animation tool for converting 0-1 space into a 0-0.5 back to zero space. This
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* is intended to make a "Forward then backwards" effect for animation. This
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* method will not scale t.
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* @param t Time in space to back and fourth on between 0 and 1.
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* @returns Forward and backwards time. 0 to 0.5 are as such, 0.5 to 1 are from
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* 0.5 to 0.
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*/
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float animForwardAndBackward(float t);
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/**
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* Animation tool for converting 0-1 space into a 0-1-0 space. Scaled version of
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* animForwardAndBackward().
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* @param t Time in space to back and fourth on between 0 and 1.
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* @returns Forward and backwards time.
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*/
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float animForwardAndBackwardScaled(float t);
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/**
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* Returns the time scale (speed to multiply time range by) for a given frame
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* time and frame count. E.g. 3 frames at 0.5 time each would have a time scale
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* of 1.5.
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*
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* @param frames Frames to get the scale of.
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* @param time Time to get the scale of.
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* @return The time scale.
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*/
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float animTimeScaleFromFrameTime(int32_t frames, float time);
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@ -13,7 +13,7 @@ void skywallInit(primitive_t *primitive) {
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vertice_t vertices[SKYWALL_VERTICE_COUNT];
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indice_t indices[SKYWALL_INDICE_COUNT];
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int32_t n, i, j;
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float x, z, p, r;
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float x, y, z, p, r;
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// For each slice. We iterate slices+1 to do the wrapping mentioned below.
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for(i = 0; i < SKYWALL_SLICE_COUNT+1; i++) {
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@ -33,12 +33,13 @@ void skywallInit(primitive_t *primitive) {
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// Determine the X/Z for the given radian
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x = SKYWALL_SIZE * (float)cos(r);
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z = SKYWALL_SIZE * (float)sin(r);
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y = SKYWALL_SIZE * 1.333f;
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// Get the start index for the ertices
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n = i * SKYWALL_VERTICES_PER_SLICE;
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vertices[n].x = x, vertices[n].y = -SKYWALL_SIZE, vertices[n].z = z;
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vertices[n].x = x, vertices[n].y = -y, vertices[n].z = z;
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vertices[n].u = p, vertices[n].v = 1;
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vertices[n+1].x = x, vertices[n+1].y = SKYWALL_SIZE, vertices[n+1].z = z;
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vertices[n+1].x = x, vertices[n+1].y = y, vertices[n+1].z = z;
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vertices[n+1].u = p, vertices[n+1].v = 0;
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if(i == SKYWALL_SLICE_COUNT) continue;
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@ -23,6 +23,6 @@
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#define SKYWALL_INDICE_COUNT SKYWALL_INDICES_PER_SLICE*SKYWALL_SLICE_COUNT
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/** How big the skywall cylinder is */
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#define SKYWALL_SIZE 100
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#define SKYWALL_SIZE 10
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void skywallInit(primitive_t *primitive);
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