Added the dealer proper.
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@ -15,15 +15,6 @@
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*/
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#define easeTimeToEase(start, current, duration) ((current-start)/duration)
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/**
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* Animation tool for converting 0-1 space into a 0-0.5 back to zero space. This
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* is intended to make a "Forward then backwards" effect for animation. This
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* method will not scale t.
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* @param t Time in space to back and fourth on between 0 and 1.
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* @returns Forward and backwards time. 0 to 0.5 are as such, 0.5 to 1 are from
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* 0.5 to 0.
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*/
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#define easeTimeToForwardAndBackward(t) (t < 0.5 ? t : 1 - t)
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// Easing Functions, most were sourced from https://gist.github.com/gre/1650294
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#define easeLinear(t) t
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@ -11,9 +11,18 @@
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* Returns the modulous a result for b. Consdiders negative numbers correctly.
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* @param a Number to modulo against. (a % b)
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* @param b Number to modulo with. (a % b)
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* @returns The modulo result.
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*/
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#define mathMod(a,b) (a%b+b)%b
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/**
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* Returns the modulous a result for b. Works for floating point numbers.
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* @param a Number to modulo against. (a % b)
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* @param b Number to modulo with. (a % b)
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* @returns The modulo result.
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*/
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#define mathModFloat(a, b) (float)fmod(a, b)
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/**
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* Returns the maximum of two numbers.
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* @param a Number A.
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@ -17,11 +17,97 @@
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/** How many quads the VN Character has. Base, Eyes, Mouth and Eyebrows */
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#define VN_CHARACTER_QUAD_COUNT 4
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/** The Quads */
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#define VN_CHARACTER_QUAD_BASE 0
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#define VN_CHARACTER_QUAD_EYEBROWS 1
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#define VN_CHARACTER_QUAD_EYES 2
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#define VN_CHARACTER_QUAD_MOUTH 3
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/** How many frames does each mouth set have */
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#define VN_CHARACTER_TALKING_FRAME_COUNT 3
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#define VN_CHARACTER_EMOTION_BORED 0x00
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#define VN_CHARACTER_EMOTION_BORED_SMILING 0x01
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#define VN_CHARACTER_EMOTION_BORED_DISAGREE 0x02
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#define VN_CHARACTER_EMOTION_BORED_AGREE 0x03
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#define VN_CHARACTER_EMOTION_SHORT 0x04
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#define VN_CHARACTER_EMOTION_SMUG_SLIGHT 0x05
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#define VN_CHARACTER_EMOTION_BORED_ANNOYED 0x06
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#define VN_CHARACTER_EMOTION_BORED_PROUD 0x07
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#define VN_CHARACTER_EMOTION_BORED_THINKING 0x08
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#define VN_CHARACTER_EMOTION_HAPPY_THINKING 0x09
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#define VN_CHARACTER_EMOTION_SERIOUS_THINKING 0x0A
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#define VN_CHARACTER_EMOTION_SMUG_THINKING_SLIGHT 0x0B
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#define VN_CHARACTER_EMOTION_XXXX_THINKING 0x0C// "concerned thinking"
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#define VN_CHARACTER_EMOTION_HAPPY_FAKE_THINKING 0x0D
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#define VN_CHARACTER_EMOTION_XXXX_THINKING2 0x0E// "serious concerned thinking"
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#define VN_CHARACTER_EMOTION_XXXX_THINKING3 0x0F // "Happy pleased thinking"
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#define VN_CHARACTER_EMOTION_BORED_LISTENING 0x10
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#define VN_CHARACTER_EMOTION_HUMBLED 0x11
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#define VN_CHARACTER_EMOTION_CONCERNED_1 0x12
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#define VN_CHARACTER_EMOTION_PROUD 0x13
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#define VN_CHARACTER_EMOTION_DEADPAN 0x14
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#define VN_CHARACTER_EMOTION_SMIRK 0x15
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#define VN_CHARACTER_EMOTION_CONCERNED_2 0x16
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#define VN_CHARACTER_EMOTION_TEASING 0x17
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#define VN_CHARACTER_EMOTION_XXXX_THINKING4 0x18// "concerned thinking lightly"
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#define VN_CHARACTER_EMOTION_XXXX_THINKING5 0x19// "daydreaming"
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#define VN_CHARACTER_EMOTION_XXXX_THINKING6 0x1A// "concerned thinking heavy"
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#define VN_CHARACTER_EMOTION_XXXX_THINKING7 0x1B// "pleasant daydreaming"
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#define VN_CHARACTER_EMOTION_XXXX_THINKING8 0x1C// not really sure
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#define VN_CHARACTER_EMOTION_ANIME_MOM 0x1D
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#define VN_CHARACTER_EMOTION_XXXX_THINKING9 0x1E// not really sure
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#define VN_CHARACTER_EMOTION_ANIME_MOM_SMUG 0x1F
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#define VN_CHARACTER_EMOTION_CURIOUS 0x20
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#define VN_CHARACTER_EMOTION_HAPPY 0x21
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#define VN_CHARACTER_EMOTION_CONCERNED_WORRIED 0x22
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#define VN_CHARACTER_EMOTION_HAPPY_PROUD_SLIGHT 0x23
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#define VN_CHARACTER_EMOTION_NOT_BELIEVING 0x24//"Mhm, suuure"
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#define VN_CHARACTER_EMOTION_HAPPY_TIRED 0x25
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#define VN_CHARACTER_EMOTION_CONCERNED_SLIGHT 0x26
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#define VN_CHARACTER_EMOTION_HAPPY_PROUD 0x27
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#define VN_CHARACTER_EMOTION_XXXX_THINKING10 0x28// sort of tsundere
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#define VN_CHARACTER_EMOTION_XXXX_THINKING11 0x29// "thinking of something nice"
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#define VN_CHARACTER_EMOTION_XXXX_THINKING12 0x2A// big sister vibes
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#define VN_CHARACTER_EMOTION_XXXX_THINKING13 0x2B// "vibin"
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#define VN_CHARACTER_EMOTION_XXXX_THINKING14 0x2C// not really sure
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#define VN_CHARACTER_EMOTION_XXXX_THINKING15 0x2D// not really sure
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#define VN_CHARACTER_EMOTION_XXXX_THINKING16 0x2E// not really sure
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#define VN_CHARACTER_EMOTION_XXXX_THINKING17 0x2F// not really sure
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#define VN_CHARACTER_EMOTION_CONCERNED 0x30
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#define VN_CHARACTER_EMOTION_RELIEVED 0x31
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#define VN_CHARACTER_EMOTION_CONCERNED_VERY 0x32
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#define VN_CHARACTER_EMOTION_RELIEVED_SMUG 0x33//"slightly smug"
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#define VN_CHARACTER_EMOTION_CONCERNED_3 0x34// "slightly worried"
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#define VN_CHARACTER_EMOTION_CONCERNED_4 0x35// "slightly smug"
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#define VN_CHARACTER_DISAPPOINTED 0x36// "slightly worried"
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#define VN_CHARACTER_EMOTION_CONCERNED_5 0x37// "slightly smugger"
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#define VN_CHARACTER_EMOTION_CONCERNED_THINKING 0x38
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#define VN_CHARACTER_EMOTION_SMUG_1 0x39
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#define VN_CHARACTER_EMOTION_CONCERNED_THINKING_DEEP 0x3A
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#define VN_CHARACTER_EMOTION_SMUG_2 0x3B
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#define VN_CHARACTER_EMOTION_XXXX_THINKING18 0x3C// not really sure
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#define VN_CHARACTER_EMOTION_XXXX_THINKING19 0x3D// not really sure
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#define VN_CHARACTER_EMOTION_XXXX_THINKING20 0x3E// not really sure
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#define VN_CHARACTER_EMOTION_XXXX_THINKING21 0x3F// not really sure
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#define VN_CHARACTER_EMOTION_SERIOUS 0x40
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#define VN_CHARACTER_EMOTION_READY 0x41
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#define VN_CHARACTER_EMOTION_SERIOUS_ANGRY 0x42
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#define VN_CHARACTER_EMOTION_SMUG 0x43
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#define VN_CHARACTER_EMOTION_ANGRY 0x44
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#define VN_CHARACTER_EMOTION_ANGRY_PROUD 0x45
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#define VN_CHARACTER_EMOTION_ANGRY_VERY 0x46
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#define VN_CHARACTER_EMOTION_SMUG_VERY 0x47
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#define VN_CHARACTER_EMOTION_SERIOUS_THINKING_VERY 0x48
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#define VN_CHARACTER_EMOTION_SMUG_THINKING 0x49
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#define VN_CHARACTER_EMOTION_ANGRY_THINKING 0x4A
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#define VN_CHARACTER_EMOTION_SMUG_THINKING_VERY 0x4B
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#define VN_CHARACTER_EMOTION_XXXX_THINKING22 0x4C// not really sure
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#define VN_CHARACTER_EMOTION_HAPPY_FAKE_THINKING_ANGRY 0x4D
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#define VN_CHARACTER_EMOTION_XXXX_THINKING23 0x4E// not really sure
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#define VN_CHARACTER_EMOTION_BOASTFUL 0x4F
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typedef struct {
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float x, y, z;
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float yaw, pitch, roll;
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@ -30,6 +116,8 @@ typedef struct {
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bool talking;
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float blinkStart;
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uint8_t emotion;
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primitive_t primitive;
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texture_t *texture;
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