Nuked PokerGame file
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@ -11,7 +11,7 @@
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/**
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* Initializes the action manager.
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*/
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void holdemActionInit();
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void pokerActionInit();
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/**
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* Adds an action to the action queue.
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@ -19,22 +19,22 @@ void holdemActionInit();
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* @param action Action to add to the queue.
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* @returns The index of the action within the queue, or -1 if failure occured.
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*/
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int32_t holdemActionAdd(pokeraction_t action);
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int32_t pokerActionAdd(pokeraction_t action);
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/**
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* Removes an action from the action queue.
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*
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* @param index Action to remove (by index in the queue).
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*/
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void holdemActionRemove(int32_t index);
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void pokerActionRemove(int32_t index);
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/**
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* Updates the action manager, which (in turn) updates all actions that are
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* currently running.
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*/
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void holdemActionUpdate();
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void pokerActionUpdate();
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/**
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* Cleans up the action manager and all actions.
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*/
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void holdemActionDispose();
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void pokerActionDispose();
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