Fixed a few small things.
This commit is contained in:
@ -38,8 +38,7 @@ std::vector<struct ShaderPassItem> SimpleBillboardedMaterial::getRenderPasses(IR
|
||||
onlyPass.parameterBuffers[shader->bufferRenderPipeline] = &context.renderPipeline->shaderBuffer;
|
||||
|
||||
onlyPass.renderFlags = (
|
||||
RENDER_MANAGER_RENDER_FLAG_BLEND |
|
||||
RENDER_MANAGER_RENDER_FLAG_DEPTH_TEST
|
||||
RENDER_MANAGER_RENDER_FLAG_BLEND
|
||||
);
|
||||
|
||||
if(this->texture != nullptr) {
|
||||
|
Reference in New Issue
Block a user