Added texture data format support
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@ -22,7 +22,7 @@ void TextureAsset::updateSync() {
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this->state = 0x04;
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this->texture.setSize(this->width, this->height, this->format);
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this->texture.setSize(this->width, this->height, this->format, TEXTURE_DATA_FORMAT_UNSIGNED_BYTE);
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this->texture.buffer(this->colors);
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this->texture.wrapModeX = this->wrapModeX;
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@ -57,7 +57,7 @@ void TextureAsset::updateAsync() {
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switch(parseState) {
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case TEXTURE_ASSET_HEADER_PARSE_STATE_VERSION: {
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auto compared = strcmp(integer, "DT_1.00");
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auto compared = strcmp(integer, "DT_2.00");
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assertTrue(compared == 0);
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j = 0;
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parseState = TEXTURE_ASSET_HEADER_PARSE_STATE_WIDTH;
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@ -120,7 +120,7 @@ void TextureAsset::updateAsync() {
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}
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}
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this->colors = (struct Color *)((void *)(this->buffer + i));
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this->colors = (uint8_t*)((void *)(this->buffer + i));
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this->state = 0x03;
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}
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@ -26,7 +26,7 @@ namespace Dawn {
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AssetLoader loader;
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uint8_t *buffer = nullptr;
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int32_t width = -1, height = -1;
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struct Color *colors;
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uint8_t *colors;
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enum TextureFormat format;
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enum TextureWrapMode wrapModeX;
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enum TextureWrapMode wrapModeY;
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@ -27,6 +27,11 @@ namespace Dawn {
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TEXTURE_FILTER_MODE_LINEAR = 1
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};
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enum TextureDataFormat {
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TEXTURE_DATA_FORMAT_UNSIGNED_BYTE = 0,
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TEXTURE_DATA_FORMAT_FLOAT = 1
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};
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class ITexture : public StateOwner {
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protected:
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bool_t texturePropertiesNeedUpdating = true;
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@ -69,11 +74,13 @@ namespace Dawn {
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* @param width Width of the texture (in pixels).
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* @param height Height of the texture (in pixels).
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* @param format Data format of the texture to use.
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* @param dataFormat Data format of the texture to use.
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*/
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virtual void setSize(
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int32_t width,
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int32_t height,
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enum TextureFormat format
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enum TextureFormat format,
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enum TextureDataFormat dataFormat
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) = 0;
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/**
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@ -77,7 +77,7 @@ TrueTypeFaceTexture::TrueTypeFaceTexture(
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y += face->glyph->bitmap.rows;
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}
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this->texture.setSize(w, h, TEXTURE_FORMAT_R);
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this->texture.setSize(w, h, TEXTURE_FORMAT_R, TEXTURE_DATA_FORMAT_UNSIGNED_BYTE);
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this->texture.buffer(buffer);
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memoryFree(buffer);
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}
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@ -13,10 +13,10 @@ Camera::Camera(SceneItem *item) :
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renderTarget(item->scene->game->renderManager.getBackBuffer()),
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fov(0.785398f),// 45 degrees,
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type(CAMERA_TYPE_PERSPECTIVE),
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orthoLeft(0.0f),
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orthoRight(1.0f),
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orthoBottom(0.0f),
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orthoTop(1.0f),
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orthoLeft(-0.5f),
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orthoRight(0.5f),
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orthoBottom(-0.5f),
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orthoTop(0.5f),
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clipNear(0.001f),
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clipFar(1000.0f)
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{
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@ -10,15 +10,34 @@ using namespace Dawn;
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CameraTexture::CameraTexture(SceneItem *item) :
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SceneItemComponent(item),
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camera(nullptr),
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renderTarget(32.0f, 32.0f)
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renderTarget(32.0f, 32.0f),
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updateOrtho(true)
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{
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}
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void CameraTexture::onStart() {
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if(this->camera == nullptr) this->camera = item->getComponent<Camera>();
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useEffect([&]{
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if(this->camera == nullptr) return;
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auto effectCamera = [&]{
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if(this->camera == nullptr) return teardown = [&]{};
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this->camera->renderTarget = &this->renderTarget;
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}, this->camera)();
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if(!this->updateOrtho) return teardown = [&]{};
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this->updateOrthoValues();
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return teardown = useEvent([&](float_t w, float_t h){
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this->updateOrthoValues();
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}, this->camera->eventRenderTargetResized);
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};
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useEffectWithTeardown(effectCamera, this->camera);
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useEffectWithTeardown(effectCamera, this->updateOrtho)();
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}
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void CameraTexture::updateOrthoValues() {
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assertNotNull(this->camera);
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float_t wr = this->camera->renderTarget->getWidth() / this->camera->renderTarget->getHeight();
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wr *= 0.5f;//TODO: allow this to be editable
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this->camera->orthoLeft = -wr;
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this->camera->orthoRight = wr;
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}
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@ -10,9 +10,17 @@
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namespace Dawn {
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class CameraTexture : public SceneItemComponent {
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protected:
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std::function<void()> teardown;
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void updateOrthoValues();
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public:
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// @optional
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StateProperty<Camera*> camera;
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// @optional
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StateProperty<bool_t> updateOrtho;
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TextureRenderTarget renderTarget;
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CameraTexture(SceneItem *item);
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@ -55,11 +55,11 @@ void TiledSprite::onStart() {
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if(this->meshHost == nullptr || this->tileset == nullptr) return;
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auto tile = this->tileset->getTile(this->tile);
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glm::vec2 size;
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glm::vec2 quadSize;
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switch(this->sizeType) {
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case TILED_SPRITE_SIZE_TYPE_SCALE: {
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size = glm::vec2(
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quadSize = glm::vec2(
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this->tileset->getTileWidth(this->tile),
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this->tileset->getTileHeight(this->tile)
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) * (float_t)this->size;
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@ -68,15 +68,15 @@ void TiledSprite::onStart() {
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case TILED_SPRITE_SIZE_TYPE_WIDTH_RATIO: {
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float_t rw = this->tileset->getTileHeight(this->tile) / this->tileset->getTileWidth(this->tile);
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size.x = (float_t)this->size;
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size.y = size.x * rw;
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quadSize.x = (float_t)this->size;
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quadSize.y = quadSize.x * rw;
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break;
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}
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case TILED_SPRITE_SIZE_TYPE_HEIGHT_RATIO: {
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float_t rh = this->tileset->getTileWidth(this->tile) / this->tileset->getTileHeight(this->tile);
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size.y = (float_t)this->size;
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size.x = size.y * rh;
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quadSize.y = (float_t)this->size;
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quadSize.x = quadSize.y * rh;
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break;
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}
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@ -84,8 +84,8 @@ void TiledSprite::onStart() {
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assertUnreachable();
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}
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this->meshHost->xy0 = -size;
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this->meshHost->xy1 = size;
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this->meshHost->xy0 = -quadSize;
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this->meshHost->xy1 = quadSize;
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}, {
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&this->tile,
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&this->meshHost,
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