Fixed whatever was wrong with my shader
This commit is contained in:
@ -50,6 +50,33 @@ void QuadMesh::bufferQuadMesh(
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);
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}
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void QuadMesh::bufferCoordinates(
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Mesh *mesh,
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glm::vec2 uv0, glm::vec2 uv1,
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int32_t verticeStart
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) {
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assertNotNull(mesh);
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mesh->bufferCoordinates(verticeStart, std::array<glm::vec2, QUAD_VERTICE_COUNT>{{
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uv0, glm::vec2(uv1.x, uv0.y),
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glm::vec2(uv0.x, uv1.y), uv1
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}});
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}
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void QuadMesh::bufferPositions(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 xy1,
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int32_t verticeStart
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) {
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mesh->bufferPositions(
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verticeStart, std::array<glm::vec3, QUAD_VERTICE_COUNT>{{
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glm::vec3(xy0, 0),
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glm::vec3(xy1.x, xy0.y, 0),
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glm::vec3(xy0.x, xy1.y, 0),
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glm::vec3(xy1, 0)
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}}
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);
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}
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void QuadMesh::initQuadMesh(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 uv0,
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@ -16,7 +16,7 @@ namespace Dawn {
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/**
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* Buffers the vertices of a quad onto a primitive.
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*
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* @param primitive The primitive to buffer to.
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* @param mesh The primitive to buffer to.
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* @param xy0 The lower X and Y coordinate.
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* @param uv0 The lower Xand Y texture coordinate.
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* @param xy1 The higher X and Y coordinate.
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@ -35,7 +35,7 @@ namespace Dawn {
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/**
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* Buffers the vertices of a quad onto a primitive.
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*
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* @param primitive The primitive to buffer to.
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* @param mesh The primitive to buffer to.
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* @param xy0 The lower X and Y coordinate.
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* @param uv0 The lower Xand Y texture coordinate.
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* @param xy1 The higher X and Y coordinate.
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@ -50,6 +50,44 @@ namespace Dawn {
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int32_t verticeStart, int32_t indiceStart
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);
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/**
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* Buffers texture coordinates on to an already initialized quad mesh.
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*
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* @param mesh Mesh to buffer the texture coordinates on to.
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* @param uv0 Lower X and Y coordinates.
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* @param uv1 Upper X and Y coordinates.
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* @param verticeStart Start vertice to buffer in to.
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*/
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static void bufferCoordinates(
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Mesh *mesh,
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glm::vec2 uv0, glm::vec2 uv1,
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int32_t verticeStart
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);
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/**
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* Buffers the positions of a quad onto a primitive.
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*
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* @param mesh The primitive to buffer to.
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* @param xy0 The lower X and Y coordinate.
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* @param xy1 The higher X and Y coordinate.
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* @param verticeStart Start vertice to buffer to.
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*/
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static void bufferPositions(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 xy1,
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int32_t verticeStart
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);
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/**
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* Initializes a mesh to be a single quad.
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*
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* @param mesh The primitive to buffer to.
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* @param xy0 The lower X and Y coordinate.
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* @param uv0 The lower Xand Y texture coordinate.
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* @param xy1 The higher X and Y coordinate.
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* @param uv1 The higher X and Y texture coordinate.
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* @param z The Z position of the coordinates.
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*/
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static void initQuadMesh(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 uv0,
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