Just breaking stuff
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121
archive/vnscenegen/parse/events.hpp
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121
archive/vnscenegen/parse/events.hpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "util/XmlParser.hpp"
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#include "parse/event/textevent.hpp"
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#include "parse/event/characterfadeevent.hpp"
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#include "parse/event/pauseevent.hpp"
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namespace Dawn {
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enum EventType {
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EVENT_TYPE_TEXT,
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EVENT_TYPE_CHARACTER_FADE,
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EVENT_TYPE_PAUSE
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};
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struct EventsInformation {
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std::map<int32_t, enum EventType> eventTypes;
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std::map<int32_t, struct TextEventInfo> textEvents;
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std::map<int32_t, struct CharacterFadeEventInfo> characterFadeEvents;
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std::map<int32_t, struct PauseEventInfo> pauseEvents;
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std::vector<std::string> includes;
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std::vector<struct LanguageString> strings;
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std::string key;
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};
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class EventsParser : public XmlParser<struct EventsInformation> {
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protected:
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std::vector<std::string> getRequiredAttributes() {
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return std::vector<std::string>{
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};
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}
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std::map<std::string, std::string> getOptionalAttributes() {
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return std::map<std::string, std::string>();
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}
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int32_t onParse(
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Xml *node,
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std::map<std::string, std::string> values,
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struct EventsInformation *out,
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std::string *error
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) {
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int32_t ret = 0;
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int32_t i = 0;
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int32_t languageKeyNumber = 1;
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if(out->key.size() <= 0) {
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*error = "Events requries a language key to be defined.";
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return 1;
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}
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auto itChildren = node->children.begin();
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while(itChildren != node->children.end()) {
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auto c = *itChildren;
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if(c->node == "text") {
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struct TextEventInfo textEvent;
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textEvent.key = out->key + "." + std::to_string(languageKeyNumber++);
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ret = (TextEventParser()).parse(c, &textEvent, error);
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out->eventTypes[i] = EVENT_TYPE_TEXT;
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out->textEvents[i++] = textEvent;
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vectorAppend(&out->strings, textEvent.strings);
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} else if(c->node == "character-fade") {
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struct CharacterFadeEventInfo charFadeEvent;
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ret = (CharacterFadeParser()).parse(c, &charFadeEvent, error);
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out->eventTypes[i] = EVENT_TYPE_CHARACTER_FADE;
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out->characterFadeEvents[i++] = charFadeEvent;
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out->includes.push_back(charFadeEvent.include);
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} else if(c->node == "pause") {
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struct PauseEventInfo pauseEvent;
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ret = (PauseEventParser()).parse(c, &pauseEvent, error);
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out->eventTypes[i] = EVENT_TYPE_PAUSE;
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out->pauseEvents[i++] = pauseEvent;
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out->includes.push_back(pauseEvent.include);
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}
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++itChildren;
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}
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return ret;
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}
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};
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class EventsGen : public CodeGen {
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public:
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static void generate(
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std::vector<std::string> *out,
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struct EventsInformation *info,
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std::string tabs
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) {
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auto itEvents = info->eventTypes.begin();
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while(itEvents != info->eventTypes.end()) {
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auto e = *itEvents;
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line(out, "->then(", tabs);
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switch(e.second) {
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case EVENT_TYPE_TEXT:
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TextEventGen::generate(out, &info->textEvents[e.first], tabs + " ");
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break;
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case EVENT_TYPE_CHARACTER_FADE:
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CharacterFadeGen::generate(out, &info->characterFadeEvents[e.first], tabs + " ");
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break;
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case EVENT_TYPE_PAUSE:
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PauseEventGen::generate(out, &info->pauseEvents[e.first], tabs + " ");
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break;
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}
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line(out, ")", tabs);
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++itEvents;
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}
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}
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};
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}
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