Just breaking stuff
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56
archive/vnscenegen/parse/asset.hpp
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56
archive/vnscenegen/parse/asset.hpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "util/XmlParser.hpp"
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#include "util/CodeGen.hpp"
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namespace Dawn {
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struct AssetInformation {
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std::string type;
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std::string name;
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};
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class AssetParser : public XmlParser<struct AssetInformation> {
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protected:
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std::vector<std::string> getRequiredAttributes() {
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return std::vector<std::string>{
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"name",
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"type"
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};
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}
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std::map<std::string, std::string> getOptionalAttributes() {
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return std::map<std::string, std::string>();
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}
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int32_t onParse(
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Xml *node,
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std::map<std::string, std::string> values,
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struct AssetInformation *out,
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std::string *error
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) {
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out->name = values["name"];
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out->type = values["type"];
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return 0;
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}
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std::string convert(struct AssetInformation info) {
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std::string out;
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return out;
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}
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};
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class AssetGen : public CodeGen {
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public:
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static void generate(
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std::vector<std::string> *out,
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struct AssetInformation *info,
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std::string tabs
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) {
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return line(out, "// Asset will be generated here", tabs);
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}
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};
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}
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