Just breaking stuff
This commit is contained in:
46
archive/dawnpokergame/ui/PokerGameTextbox.hpp
Normal file
46
archive/dawnpokergame/ui/PokerGameTextbox.hpp
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "ui/PokerGameBorder.hpp"
|
||||
#include "visualnovel/ui/VisualNovelTextbox.hpp"
|
||||
#include "asset/assets/TrueTypeAsset.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class PokerGameTextbox {
|
||||
public:
|
||||
static std::vector<Asset*> getAssets(AssetManager *man) {
|
||||
assertNotNull(man);
|
||||
|
||||
std::vector<Asset*> assets;
|
||||
vectorAppend(&assets, &PokerGameBorder::getAssets(man));
|
||||
assets.push_back(man->get<TrueTypeAsset>("truetype_ark"));
|
||||
return assets;
|
||||
}
|
||||
|
||||
static void apply(VisualNovelTextbox *textbox) {
|
||||
assertNotNull(textbox);
|
||||
|
||||
auto assetFont = textbox->getGame()->assetManager.get<TrueTypeAsset>("truetype_ark");
|
||||
PokerGameBorder::apply(&textbox->border);
|
||||
textbox->setFont(&assetFont->font);
|
||||
textbox->setFontSize(40);
|
||||
textbox->setLabelPadding(glm::vec2(10, 8));
|
||||
}
|
||||
|
||||
static VisualNovelTextbox * create(UICanvas *canvas) {
|
||||
assertNotNull(canvas);
|
||||
|
||||
auto textbox = canvas->addElement<VisualNovelTextbox>();
|
||||
PokerGameTextbox::apply(textbox);
|
||||
textbox->setTransform(
|
||||
UI_COMPONENT_ALIGN_STRETCH, UI_COMPONENT_ALIGN_END,
|
||||
glm::vec4(0, 238, 0, 0),
|
||||
0.0f
|
||||
);
|
||||
return textbox;
|
||||
}
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user