Just breaking stuff

This commit is contained in:
2023-03-14 22:27:46 -07:00
parent 795e69237c
commit 09cb20271b
156 changed files with 4218 additions and 4389 deletions

View File

@ -0,0 +1,46 @@
// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "ui/PokerGameBorder.hpp"
#include "visualnovel/ui/VisualNovelTextbox.hpp"
#include "asset/assets/TrueTypeAsset.hpp"
namespace Dawn {
class PokerGameTextbox {
public:
static std::vector<Asset*> getAssets(AssetManager *man) {
assertNotNull(man);
std::vector<Asset*> assets;
vectorAppend(&assets, &PokerGameBorder::getAssets(man));
assets.push_back(man->get<TrueTypeAsset>("truetype_ark"));
return assets;
}
static void apply(VisualNovelTextbox *textbox) {
assertNotNull(textbox);
auto assetFont = textbox->getGame()->assetManager.get<TrueTypeAsset>("truetype_ark");
PokerGameBorder::apply(&textbox->border);
textbox->setFont(&assetFont->font);
textbox->setFontSize(40);
textbox->setLabelPadding(glm::vec2(10, 8));
}
static VisualNovelTextbox * create(UICanvas *canvas) {
assertNotNull(canvas);
auto textbox = canvas->addElement<VisualNovelTextbox>();
PokerGameTextbox::apply(textbox);
textbox->setTransform(
UI_COMPONENT_ALIGN_STRETCH, UI_COMPONENT_ALIGN_END,
glm::vec4(0, 238, 0, 0),
0.0f
);
return textbox;
}
};
}