Just breaking stuff

This commit is contained in:
2023-03-14 22:27:46 -07:00
parent 795e69237c
commit 09cb20271b
156 changed files with 4218 additions and 4389 deletions

View File

@ -0,0 +1,32 @@
// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "ui/UIBorder.hpp"
#include "asset/assets/TextureAsset.hpp"
#include "game/DawnGame.hpp"
namespace Dawn {
class PokerGameBorder {
public:
static std::vector<Asset*> getAssets(AssetManager *man) {
return std::vector<Asset*>{
man->get<TextureAsset>("texture_test")
};
}
static void apply(UIBorder *border) {
auto text = border->getGame()->assetManager.get<TextureAsset>("texture_test");
border->texture = &text->texture;
border->setBorderSize(glm::vec2(16, 16));
}
static UIBorder * create(UICanvas *canvas) {
auto border = canvas->addElement<UIBorder>();
PokerGameBorder::apply(border);
return border;
}
};
}