Just breaking stuff
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32
archive/dawnpokergame/ui/PokerGameBorder.hpp
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32
archive/dawnpokergame/ui/PokerGameBorder.hpp
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "ui/UIBorder.hpp"
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#include "asset/assets/TextureAsset.hpp"
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#include "game/DawnGame.hpp"
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namespace Dawn {
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class PokerGameBorder {
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public:
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static std::vector<Asset*> getAssets(AssetManager *man) {
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return std::vector<Asset*>{
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man->get<TextureAsset>("texture_test")
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};
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}
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static void apply(UIBorder *border) {
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auto text = border->getGame()->assetManager.get<TextureAsset>("texture_test");
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border->texture = &text->texture;
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border->setBorderSize(glm::vec2(16, 16));
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}
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static UIBorder * create(UICanvas *canvas) {
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auto border = canvas->addElement<UIBorder>();
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PokerGameBorder::apply(border);
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return border;
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}
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};
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}
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