Just breaking stuff
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57
archive/dawnpokergame/scenes/TestScene.hpp
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57
archive/dawnpokergame/scenes/TestScene.hpp
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "PokerVNScene.hpp"
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#include "prefabs/characters/PennyPrefab.hpp"
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namespace Dawn {
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class TestScene : public PokerVNScene {
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protected:
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PennyPrefab *penny;
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PennyPrefab *julie;
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PennyPrefab *sammy;
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PennyPrefab *lucy;
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void vnStage() override {
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penny = PennyPrefab::create(this);
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julie = PennyPrefab::create(this);
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sammy = PennyPrefab::create(this);
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lucy = PennyPrefab::create(this);
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PokerVNScene::vnStage();
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}
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std::vector<PokerPlayer *> getPokerPlayers() override {
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return std::vector<PokerPlayer*>{
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this->penny->getComponent<PokerPlayer>(),
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this->julie->getComponent<PokerPlayer>(),
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this->sammy->getComponent<PokerPlayer>(),
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this->lucy->getComponent<PokerPlayer>()
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};
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}
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public:
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TestScene(DawnGame *game) : PokerVNScene(game) {}
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std::vector<Asset*> getRequiredAssets() override {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, PokerVNScene::getRequiredAssets());
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vectorAppend(&assets, PennyPrefab::getRequiredAssets(assMan));
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assets.push_back(assMan->get<TextureAsset>("texture_tavern_night"));
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return assets;
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}
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IVisualNovelEvent * getVNEvent() override {
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auto texture = this->game->assetManager.get<TextureAsset>("texture_tavern_night");
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auto start = new VisualNovelChangeSimpleBackgroundEvent(
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vnManager, &texture->texture
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);
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start->then(new VisualNovelTextboxEvent(vnManager, penny->getComponent<VisualNovelCharacter>(), "1234"));
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return start;
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}
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};
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}
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