Just breaking stuff
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66
archive/dawnpokergame/scenes/Scene_4.hpp
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66
archive/dawnpokergame/scenes/Scene_4.hpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "PokerVNScene.hpp"
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#include "prefabs/characters/PennyPrefab.hpp"
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#include "scenes/Scene_5.hpp"
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namespace Dawn {
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class Scene_4 : public PokerVNScene {
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protected:
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PennyPrefab *penny;
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PennyPrefab *julie;
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PennyPrefab *sammy;
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PennyPrefab *lucy;
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void vnStage() override {
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penny = PennyPrefab::create(this);
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julie = PennyPrefab::create(this);
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sammy = PennyPrefab::create(this);
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lucy = PennyPrefab::create(this);
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PokerVNScene::vnStage();
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}
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void onSceneEnded() {
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auto scene = new Scene_5(this->game);
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game->assetManager.queueSwap(
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scene->getRequiredAssets(), this->getRequiredAssets()
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);
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game->assetManager.syncLoad();
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scene->stage();
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this->game->sceneCutover(scene);
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}
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std::vector<PokerPlayer *> getPokerPlayers() override {
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return std::vector<PokerPlayer*>{
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this->penny->getComponent<PokerPlayer>(),
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this->julie->getComponent<PokerPlayer>(),
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this->sammy->getComponent<PokerPlayer>(),
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this->lucy->getComponent<PokerPlayer>()
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};
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}
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public:
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Scene_4(DawnGame *game) : PokerVNScene(game) {}
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std::vector<Asset*> getRequiredAssets() override {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, PokerVNScene::getRequiredAssets());
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vectorAppend(&assets, PennyPrefab::getRequiredAssets(assMan));
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return assets;
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}
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IVisualNovelEvent * getVNEvent() override {
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auto start = new VisualNovelTextboxEvent(vnManager, "scene.4.1");
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start
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->then(new VisualNovelCallbackEvent<Scene_4>(vnManager, this, &Scene_4::onSceneEnded))
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;
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return start;
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}
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};
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}
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