Just breaking stuff

This commit is contained in:
2023-03-14 22:27:46 -07:00
parent 795e69237c
commit 09cb20271b
156 changed files with 4218 additions and 4389 deletions

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// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "prefab/UIPrefab.hpp"
#include "ui/UIBorder.hpp"
namespace Dawn {
class UIBorderPrefab : public UIPrefab<UIBorder, UIBorderPrefab> {
public:
static std::vector<Asset*> prefabAssets(AssetManager *man) {
std::vector<Asset*> assets;
assets.push_back(man->get<TextureAsset>("texture_test"));
return assets;
}
static void prefabApply(AssetManager *man, UIBorder *border) {
auto text = man->get<TextureAsset>("texture_test");
border->texture = &text->texture;
border->setBorderSize(glm::vec2(4, 4));
}
};
}

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// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "prefabs/ui/UIBorderPrefab.hpp"
#include "visualnovel/ui/VisualNovelTextbox.hpp"
namespace Dawn {
class VisualNovelTextboxPrefab :
public UIPrefab<VisualNovelTextbox, VisualNovelTextboxPrefab>
{
public:
static std::vector<Asset*> prefabAssets(AssetManager *man) {
std::vector<Asset*> assets;
assets.push_back(man->get<TrueTypeAsset>("truetype_bizudp"));
vectorAppend(&assets, UIBorderPrefab::getRequiredAssets(man));
return assets;
}
static void prefabApply(AssetManager *man, VisualNovelTextbox *textbox) {
auto assetFont = man->get<TrueTypeAsset>("truetype_bizudp");
UIBorderPrefab::apply(&textbox->border);
textbox->setFont(&assetFont->font);
textbox->setFontSize(36.0f);
textbox->setLabelPadding(glm::vec2(2, 2));
textbox->label.textColor = COLOR_WHITE;
textbox->setTransform(
UI_COMPONENT_ALIGN_STRETCH, UI_COMPONENT_ALIGN_END,
glm::vec4(
0,
(assetFont->font.getLineHeight(textbox->getFontSize()) * 4) +
(textbox->border.getBorderSize().y * 2.0f) +
(textbox->getLabelPadding().y * 2.0f),
0, 0
),
0.0f
);
}
};
}