Refactored audiogen tool

This commit is contained in:
2023-02-13 17:07:24 -08:00
parent f1d13d2e45
commit 0794b8739c
21 changed files with 357 additions and 163 deletions

View File

@ -1,32 +1,32 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "DeathPrefab.hpp"
using namespace Dawn;
std::string DeathPrefab::getCharacterTexture() {
return "texture_penny";
}
std::string DeathPrefab::getCharacterTileset() {
return "tileset_penny";
}
std::string DeathPrefab::getLanguagePrefix() {
return "character.death";
}
struct VisualNovelCharacterEmotion DeathPrefab::defineAndGetInitialEmotion(
AssetManager *man
) {
this->emotionHappy.tile = 0;
this->emotionConcerned.tile = 1;
this->emotionSurprised.tile = 2;
return this->emotionHappy;
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "DeathPrefab.hpp"
using namespace Dawn;
std::string DeathPrefab::getCharacterTexture() {
return "texture_death";
}
std::string DeathPrefab::getCharacterTileset() {
return "tileset_death";
}
std::string DeathPrefab::getLanguagePrefix() {
return "character.death";
}
struct VisualNovelCharacterEmotion DeathPrefab::defineAndGetInitialEmotion(
AssetManager *man
) {
this->emotionHappy.tile = 0;
this->emotionConcerned.tile = 1;
this->emotionSurprised.tile = 2;
return this->emotionHappy;
}