Nuked some more code.
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@ -80,7 +80,16 @@ typedef struct {
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uint32_t currentBet;
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} holdemplayer_t;
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/** Representation of a Texas Hold'em Match State */
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/** Callback for actions to use */
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typedef void (*holdemActionCallback)(int32_t index, void *data);
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/** Texas Hold'em Game action that can be queued and executed */
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typedef struct {
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holdemActionCallback init;
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holdemActionCallback update;
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holdemActionCallback dispose;
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} holdemaction_t;
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typedef struct {
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/** Current Card Deck */
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card_t deck[CARD_DECK_SIZE];
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@ -101,20 +110,10 @@ typedef struct {
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/** Player States */
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holdemplayer_t players[HOLDEM_PLAYER_COUNT];
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} holdemmatch_t;
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/** Callback for actions to use */
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typedef void (*holdemActionCallback)(int32_t index, void *data);
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/** Texas Hold'em Game action that can be queued and executed */
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typedef struct {
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holdemActionCallback init;
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holdemActionCallback update;
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holdemActionCallback dispose;
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} holdemaction_t;
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typedef struct {
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holdemmatch_t match;
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texture_t *kagamiTexture;
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tileset_t *kagamiTileset;
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