Made betting work correctly.
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@ -7,6 +7,7 @@
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#pragma once
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#include "../libs.h"
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#include "player.h"
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/** How many chips each player has by defautl */
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#define POKER_BET_PLAYER_CHIPS_DEFAULT 10000
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@ -17,6 +18,16 @@
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/** The default blind cost for the small blind. (Defaults half big blind) */
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#define POKER_BET_BLIND_SMALL_DEFAULT (POKER_BET_BLIND_BIG_DEFAULT/2)
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/**
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* The default betting player for the round.
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*
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* @param poker Pointer to the poker instance.
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* @return The Poker round default betting player.
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*/
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#define POKER_BET_ROUND_PLAYER_DEFAULT(poker) ( \
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((poker)->roundSmallBlind + 1) % POKER_PLAYER_COUNT \
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)
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typedef struct {
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/** Blinds */
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int32_t blindSmall, blindBig;
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@ -7,6 +7,7 @@
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#pragma once
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#include "../libs.h"
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#include "../util/flags.h"
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#include "bet.h"
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#include "card.h"
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@ -21,18 +22,20 @@
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// Player States
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////////////////////////////////////////////////////////////////////////////////
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/** State for whether or not a player has folded */
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#define POKER_PLAYER_STATE_FOLDED 0x01
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#define POKER_PLAYER_STATE_FOLDED flagDefine(0)
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/** State for whether or not a player is showing their hand */
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#define POKER_PLAYER_STATE_SHOWING 0x02
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#define POKER_PLAYER_STATE_SHOWING flagDefine(1)
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/** State for whether or not the player is out */
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#define POKER_PLAYER_STATE_OUT 0x04
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#define POKER_PLAYER_STATE_OUT flagDefine(2)
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/** Flag that is reset at the start of each round, and set when move occurs. */
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#define POKER_PLAYER_STATE_ROUND_MOVE flagDefine(3)
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/** The index that the player who is the human... is */
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#define POKER_PLAYER_HUMAN_INDEX 0x02
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////////////////////////////////////////////////////////////////////////////////
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// Player Definition
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////////////////////////////////////////////////////////////////////////////////
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