Subscenes
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@ -60,10 +60,10 @@ int32_t DawnHost::init(DawnGame *game) {
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game->inputManager.bind(INPUT_BIND_ACCEPT, GLFW_KEY_ENTER);
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game->inputManager.bind(INPUT_BIND_ACCEPT, GLFW_KEY_E);
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game->inputManager.bind(INPUT_BIND_ACCEPT, GLFW_KEY_SPACE);
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game->inputManager.bind(INPUT_BIND_NEGATIVE_X, GLFW_KEY_A);
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game->inputManager.bind(INPUT_BIND_POSITIVE_X, GLFW_KEY_D);
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game->inputManager.bind(INPUT_BIND_NEGATIVE_Y, GLFW_KEY_S);
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game->inputManager.bind(INPUT_BIND_POSITIVE_Y, GLFW_KEY_W);
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// game->inputManager.bind(INPUT_BIND_NEGATIVE_X, GLFW_KEY_A);
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// game->inputManager.bind(INPUT_BIND_POSITIVE_X, GLFW_KEY_D);
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// game->inputManager.bind(INPUT_BIND_NEGATIVE_Y, GLFW_KEY_S);
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// game->inputManager.bind(INPUT_BIND_POSITIVE_Y, GLFW_KEY_W);
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// Initialize the game
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auto result = game->init();
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