Added texture, assets, tools and texture loading.

This commit is contained in:
2022-10-20 21:50:52 -07:00
parent 80d6cba854
commit 043873cc2d
38 changed files with 1626 additions and 15 deletions

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# Copyright (c) 2021 Dominic Msters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
add_subdirectory(texturegen)
add_subdirectory(truetypegen)
# Texture Tool
function(tool_texture target in out)
add_custom_target(${target}
COMMAND texturegen "${DAWN_ASSETS_SOURCE_DIR}/${in}" "${DAWN_ASSETS_BUILD_DIR}/${out}"
COMMENT "Generating texture ${target} from ${in}"
DEPENDS texturegen
)
endfunction()
# TrueType Tool
function(tool_truetype target in out width height fontSize)
add_custom_target(${target}
COMMAND truetypegen "${in}" "${DAWN_ASSETS_BUILD_DIR}/${out}" "${width}" "${height}" "${fontSize}"
COMMENT "Generating truetype ${target} from ${in}"
DEPENDS truetypegen
)
endfunction()

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# Copyright (c) 2021 Dominic Msters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Texture Build Tool
project(texturegen VERSION 1.0)
add_executable(texturegen)
target_sources(texturegen
PRIVATE
main.c
../../utils/file.c
../../utils/image.c
)
target_include_directories(texturegen
PUBLIC
${CMAKE_CURRENT_LIST_DIR}/../../
${CMAKE_CURRENT_LIST_DIR}
)
target_link_libraries(texturegen
PUBLIC
${LIBS_PLATFORM}
stb
)

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "../../utils/common.h"
#include "../../utils/file.h"
#include "../../utils/image.h"
int main(int argc, char *argv[]) {
FILE *file;
char path[FILENAME_MAX + 1];
uint8_t headerBuffer[32];
char *in;
char *out;
int w, h, channels, headerBufferLength;
stbi_uc *dataImageRaw, dataIn;
float *dataImage;
size_t i, len;
if(argc != 3) {
printf("Invalid number of arguments\n");
return 1;
}
// Set up strings
in = argv[1];
out = argv[2];
// Normalize slashes
fileNormalizeSlashes(in);
fileNormalizeSlashes(out);
// Check the output doesn't already exist
sprintf(path, "%s.texture", out);
file = fopen(path, "rb");
if(file != NULL) {
fclose(file);
return 0;
}
// Read in original texture
file = fopen(in, "rb");
if(file == NULL) {
printf("Failed to open file!\n");
return 1;
}
dataImageRaw = stbi_load_from_file(file, &w, &h, &channels, STBI_rgb_alpha);
if(dataImageRaw == NULL) {
printf("Failed to load input texture!\n");
return 1;
}
fclose(file);
// Convert to floating points
len = STBI_rgb_alpha * w * h;
dataImage = malloc(sizeof(float) * len);
for(i = 0; i < len; i++) {
dataIn = dataImageRaw[i];
dataImage[i] = ((float)dataIn) / 255.0f;
}
stbi_image_free(dataImageRaw);
// Open output file
fileMkdirp(path);
file = fopen(path, "wb");
if(file == NULL) {
printf("Invalid texture file out!\n");
return 1;
}
// Write info
headerBufferLength = sprintf(headerBuffer, "%i|%i|", w, h);
fwrite(headerBuffer, sizeof(uint8_t), headerBufferLength, file);
// Write texture
fwrite(dataImage, sizeof(float), len, file);
// Cleanup
fclose(file);
free(dataImage);
return 0;
}

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# Copyright (c) 2021 Dominic Msters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Texture Build Tool
project(truetypegen VERSION 1.0)
add_executable(truetypegen)
target_sources(truetypegen
PRIVATE
main.c
../../utils/file.c
../../utils/image.c
)
target_include_directories(truetypegen
PUBLIC
${CMAKE_CURRENT_LIST_DIR}/../../
${CMAKE_CURRENT_LIST_DIR}
)
target_link_libraries(truetypegen
PUBLIC
${LIBS_PLATFORM}
stb
)

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "../../utils/common.h"
#include "../../utils/file.h"
#include "../../utils/image.h"
#ifndef STB_TRUETYPE_IMPLEMENTATION
#define STB_TRUETYPE_IMPLEMENTATION
#include <stb_truetype.h>
#endif
#define TRUETYPE_FIRST_CHAR 32
#define TRUETYPE_NUM_CHARS 96
int main(int argc, char *args[]) {
FILE *file;
char path[FILENAME_MAX + 1];
int32_t width, height, fontSize, textureSize;
/*
args0 - PATH
args1 - Input Filename (TTF file)
args2 - Output Filename
args3 - Width of the output texture (Resolution X)
args4 - Height of the output texture (Resolution Y)
args5 - Font size to draw
*/
if(argc != 6) {
printf("Invalid number of arguments\n");
return 1;
}
char *fileIn = args[1];
char *fileOut = args[2];
char *strWidth = args[3];
char *strHeight = args[4];
char *strFontSize = args[5];
// Normalize slashes
fileNormalizeSlashes(fileIn);
fileNormalizeSlashes(fileOut);
// Check the output doesn't already exist
sprintf(path, "%s.truetype", fileOut);
file = fopen(path, "rb");
if(file != NULL) {
fclose(file);
return 0;
}
width = atoi(strWidth);
if(width <= 0) {
printf("Width is invalid.\n");
return 1;
}
height = atoi(strHeight);
if(height <= 0) {
printf("Height is invalid.\n");
return 1;
}
fontSize = atoi(strFontSize);
if(fontSize <= 0) {
printf("Font size is invalid.\n");
return 1;
}
// Read in the TTF data
file = fopen(fileIn, "rb");
if(file == NULL) {
printf("Failed to open input TTF file.\n");
return 1;
}
// Seek to end, get length, seek back to start.
fseek(file, 0, SEEK_END);
size_t fileSize = ftell(file);
fseek(file, 0, SEEK_SET);
// Read in all data
char *ttfData = malloc(sizeof(char) * fileSize);
size_t readSize = fread(ttfData, 1, fileSize, file);
fclose(file);
if(readSize < fileSize) {
printf("Failed to read all data form TTF\n");
return 1;
}
// Create bitmap data. This is a single channel color (alpha).
textureSize = width * height;
stbi_uc *bitmapData = malloc(sizeof(stbi_uc) * textureSize);
stbtt_bakedchar characterData[TRUETYPE_NUM_CHARS];
// Now parse the TTF itself.
stbtt_BakeFontBitmap(
ttfData, 0, (float)fontSize, bitmapData,
width, height,
TRUETYPE_FIRST_CHAR, TRUETYPE_NUM_CHARS,
characterData
);
// Prepare output file for writing.
sprintf(path, "%s.truetype", fileOut);
fileMkdirp(path);
file = fopen(path, "wb");
if(file == NULL) {
printf("Failed to create output TTF file\n");
return 1;
}
// Now prepare output data.
char headerBuffer[64];
int32_t headerBufferLength = sprintf(
headerBuffer, "%i|%i|%i|", width, height, fontSize
);
fwrite(headerBuffer, sizeof(char), headerBufferLength, file);
// Write output pixels.
float outputPixels[4];
for(int32_t i = 0; i < textureSize; i++) {
outputPixels[0] = 1.0f;
outputPixels[1] = 1.0f;
outputPixels[2] = 1.0f;
outputPixels[3] = ((float)bitmapData[i]) / 255.0f;
fwrite(outputPixels, sizeof(float), 4, file);
}
// Now write output quads data.
fwrite(characterData, sizeof(stbtt_bakedchar), TRUETYPE_NUM_CHARS, file);
fclose(file);
free(bitmapData);
return 0;
}