Putting it all together and testing it.

This commit is contained in:
2021-05-05 09:24:36 -07:00
parent c3244274ce
commit 040459bf9c
13 changed files with 200 additions and 170 deletions

View File

@@ -46,15 +46,17 @@ tileset_t * tilesetCreate(
borderX + (tileset->divX * x) + (gapX * x)
) / width;
tileset->divisions[i].x1 = tileset->divisions[i].x0 + tdivX;
// tileset->divisions[i].y0 = (borderY + (divY * y) + (gapY * y)) / height;
// tileset->divisions[i].y1 = tileset->divisions[i].y0 + tdivY;
// Vertically flipped for OpenGL
tileset->divisions[i].y1 = (
tileset->divisions[i].y0 = (
borderY + (tileset->divY * y) + (gapY * y)
) / height;
tileset->divisions[i].y0 = tileset->divisions[i].y1 + tdivY;
tileset->divisions[i].y1 = tileset->divisions[i].y0 + tdivY;
// Vertically flipped if necessary
// tileset->divisions[i].y1 = (
// borderY + (tileset->divY * y) + (gapY * y)
// ) / height;
// tileset->divisions[i].y0 = tileset->divisions[i].y1 + tdivY;
}
}