Separating tools slowly

This commit is contained in:
2023-03-20 12:17:36 -07:00
parent a0b1cc1cdc
commit 01fa374a68
5 changed files with 57 additions and 49 deletions

View File

@ -24,10 +24,10 @@ void CharacterController3D::onStart() {
auto myCollider = item->getComponent<Collider3D>();
auto colliders = getScene()->findComponents<Collider3D>();
auto itCollider = colliders.begin();
while(itCollider != colliders.end()) {
(*itCollider)->
++itCollider;
}
// while(itCollider != colliders.end()) {
// (*itCollider)->
// ++itCollider;
// }
// Move / Update
transform->setLocalPosition(transform->getLocalPosition() + (velocity * delta));