Separating tools slowly
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@ -24,10 +24,10 @@ void CharacterController3D::onStart() {
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auto myCollider = item->getComponent<Collider3D>();
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auto colliders = getScene()->findComponents<Collider3D>();
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auto itCollider = colliders.begin();
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while(itCollider != colliders.end()) {
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(*itCollider)->
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++itCollider;
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}
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// while(itCollider != colliders.end()) {
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// (*itCollider)->
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// ++itCollider;
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// }
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// Move / Update
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transform->setLocalPosition(transform->getLocalPosition() + (velocity * delta));
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