Added additional settings to control assets prefix.
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@ -26,18 +26,20 @@ set(SETTING_GAME_NAME "DawnGame")
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set(SETTING_TARGET_WIN32 1)
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set(SETTING_TARGET_RG351 2)
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set(SETTING_TARGET SETTING_TARGET_RG351)
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set(SETTING_TARGET SETTING_TARGET_WIN32)
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# Win32
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if(${SETTING_TARGET} EQUAL ${SETTING_TARGET_WIN32})
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set(SETTING_PLATFORM SETTING_PLATFORM_GLFW)
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set(SETTING_PLATFORM_USE_GLAD 1)
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set(SETTING_ASSET_PREFIX "../assets/")
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endif()
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# RG351
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if(${SETTING_TARGET} EQUAL ${SETTING_TARGET_RG351})
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set(SETTING_PLATFORM SETTING_PLATFORM_SDL)
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set(SETTING_PLATFORM_USE_GLAD 1)
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set(SETTING_ASSET_PREFIX "assets/")
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endif()
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# Configuring
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@ -129,9 +131,12 @@ target_link_libraries(${PROJECT_NAME} cglm)
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# OpenGL
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find_package(OpenGL REQUIRED)
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target_link_libraries(${PROJECT_NAME} OpenGL::OpenGL)
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message(WARNING ${OpenGL_OpenGL_FOUND})
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if(${SETTING_TARGET} EQUAL ${SETTING_TARGET_RG351})
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target_link_libraries(${PROJECT_NAME} OpenGL::OpenGL)
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else()
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target_link_libraries(${PROJECT_NAME} OpenGL::GL)
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endif()
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# CMake
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@ -19,6 +19,9 @@
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#cmakedefine SETTING_PLATFORM_USE_GLAD @SETTING_PLATFORM_USE_GLAD@
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// Additional settings
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#cmakedefine SETTING_ASSET_PREFIX "@SETTING_ASSET_PREFIX@"
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// Game Settings
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#cmakedefine SETTING_GAME_POKER @SETTING_GAME_POKER@
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#cmakedefine SETTING_GAME_DAWN @SETTING_GAME_DAWN@
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@ -6,8 +6,5 @@
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#pragma once
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#include "../libs.h"
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/** Prefix of all asset load methods, may be customizable in future. */
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#define ASSET_PREFIX "assets/"
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/** Definition of an asset ready to be buffered */
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typedef FILE assetbuffer_t;
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@ -35,14 +35,14 @@ char * assetStringLoad(char *assetName) {
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assetbuffer_t * assetBufferOpen(char *assetName) {
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// Get the directory based on the raw input by creating a new string.
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size_t lenAsset = strlen(assetName);// Get the length of asset
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size_t lenPrefix = strlen(ASSET_PREFIX);// Get the length of the prefix
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size_t lenPrefix = strlen(SETTING_ASSET_PREFIX);// Get the length of the prefix
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// Create str to house both the prefix and asset, and null terminator
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char *joined = malloc(lenAsset + lenPrefix + 1);
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if(joined == NULL) return NULL;// Mem okay?
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joined[0] = '\0';//Start at null
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strcat(joined, ASSET_PREFIX);//Add prefix
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strcat(joined, SETTING_ASSET_PREFIX);//Add prefix
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strcat(joined, assetName);//Add body
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printf("Opening up %s\n", joined);
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