Restoring blinking
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@ -23,4 +23,6 @@ void pokerCharacterJennyInit(vncharacter_t *vnc) {
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608, 250,
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280, 123
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);
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vnc->breathing = false;
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}
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@ -12,19 +12,19 @@ void pokerCharacterJulieInit(vncharacter_t *vnc) {
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vnCharacterLayerAdd(vnc, 1, 0, 0, 0, 0, 1053, 1961);
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// Layers
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vnCharacterLayerAdd(vnc, 4,
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vnc->layerEyes = vnCharacterLayerAdd(vnc, 4,
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1053, 0,
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353, 119,
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344, 351
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);
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vnCharacterLayerAdd(vnc, 12,
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vnc->layerMouth = vnCharacterLayerAdd(vnc, 12,
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1053, 351,
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353, 119,
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344, 351
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);
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vnCharacterLayerAdd(vnc, 4,
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vnc->layerEyebrows = vnCharacterLayerAdd(vnc, 4,
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1053, 702,
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353, 119,
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344, 351
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@ -13,20 +13,19 @@ void pokerCharacterLucyInit(vncharacter_t *vnc) {
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vnCharacterLayerAdd(vnc, 1, 0, 0, 0, 0, 1440, 2240);
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// Layers
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vnCharacterLayerAdd(vnc, 5,
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vnc->layerEyes = vnCharacterLayerAdd(vnc, 5,
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1440, 0,
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675, 327,
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295, 235
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);
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vnCharacterLayerAdd(vnc, 12,
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vnc->layerMouth = vnCharacterLayerAdd(vnc, 12,
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1440, 235,
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675, 327,
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295, 235
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);
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vnCharacterLayerAdd(vnc, 5,
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vnc->layerEyebrows = vnCharacterLayerAdd(vnc, 5,
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1440, 470,
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675, 327,
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295, 235
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@ -12,19 +12,19 @@ void pokerCharacterPennyInit(vncharacter_t *vnc) {
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vnCharacterLayerAdd(vnc, 1, 0, 0, 0, 0, 1000, 1920);
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// Layers
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vnCharacterLayerAdd(vnc, 5,
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vnc->layerEyebrows = vnCharacterLayerAdd(vnc, 5,
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1000, 0,
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367, 256,
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280, 280
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);
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vnCharacterLayerAdd(vnc, 4,
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vnc->layerEyes = vnCharacterLayerAdd(vnc, 4,
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1000, 280,
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367, 256,
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280, 280
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);
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vnCharacterLayerAdd(vnc, 12,
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vnc->layerMouth = vnCharacterLayerAdd(vnc, 12,
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1000, 560,
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367, 256,
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280, 280
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@ -12,19 +12,19 @@ void pokerCharacterSammyInit(vncharacter_t *vnc) {
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vnCharacterLayerAdd(vnc, 1, 0, 0, 0, 0, 731, 2122);
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// Layers
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vnCharacterLayerAdd(vnc, 4,
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vnc->layerEyes = vnCharacterLayerAdd(vnc, 4,
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731, 0,
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215, 264,
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307, 213
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);
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vnCharacterLayerAdd(vnc, 12,
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vnc->layerMouth = vnCharacterLayerAdd(vnc, 12,
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731, 213,
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215, 264,
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307, 213
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);
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vnCharacterLayerAdd(vnc, 5,
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vnc->layerEyebrows = vnCharacterLayerAdd(vnc, 5,
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731, 426,
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215, 264,
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307, 213
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@ -43,7 +43,6 @@ void pokerGameUpdate(pokergame_t *game) {
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game->poker.players
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);
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// Bind the shader.
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shaderUse(&game->assets.shader);
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