Restoring blinking

This commit is contained in:
2021-11-02 09:09:24 -07:00
parent d9f29cd640
commit 00ec323b60
9 changed files with 62 additions and 30 deletions

View File

@ -23,4 +23,6 @@ void pokerCharacterJennyInit(vncharacter_t *vnc) {
608, 250,
280, 123
);
vnc->breathing = false;
}

View File

@ -12,19 +12,19 @@ void pokerCharacterJulieInit(vncharacter_t *vnc) {
vnCharacterLayerAdd(vnc, 1, 0, 0, 0, 0, 1053, 1961);
// Layers
vnCharacterLayerAdd(vnc, 4,
vnc->layerEyes = vnCharacterLayerAdd(vnc, 4,
1053, 0,
353, 119,
344, 351
);
vnCharacterLayerAdd(vnc, 12,
vnc->layerMouth = vnCharacterLayerAdd(vnc, 12,
1053, 351,
353, 119,
344, 351
);
vnCharacterLayerAdd(vnc, 4,
vnc->layerEyebrows = vnCharacterLayerAdd(vnc, 4,
1053, 702,
353, 119,
344, 351

View File

@ -13,20 +13,19 @@ void pokerCharacterLucyInit(vncharacter_t *vnc) {
vnCharacterLayerAdd(vnc, 1, 0, 0, 0, 0, 1440, 2240);
// Layers
vnCharacterLayerAdd(vnc, 5,
vnc->layerEyes = vnCharacterLayerAdd(vnc, 5,
1440, 0,
675, 327,
295, 235
);
vnCharacterLayerAdd(vnc, 12,
vnc->layerMouth = vnCharacterLayerAdd(vnc, 12,
1440, 235,
675, 327,
295, 235
);
vnCharacterLayerAdd(vnc, 5,
vnc->layerEyebrows = vnCharacterLayerAdd(vnc, 5,
1440, 470,
675, 327,
295, 235

View File

@ -12,19 +12,19 @@ void pokerCharacterPennyInit(vncharacter_t *vnc) {
vnCharacterLayerAdd(vnc, 1, 0, 0, 0, 0, 1000, 1920);
// Layers
vnCharacterLayerAdd(vnc, 5,
vnc->layerEyebrows = vnCharacterLayerAdd(vnc, 5,
1000, 0,
367, 256,
280, 280
);
vnCharacterLayerAdd(vnc, 4,
vnc->layerEyes = vnCharacterLayerAdd(vnc, 4,
1000, 280,
367, 256,
280, 280
);
vnCharacterLayerAdd(vnc, 12,
vnc->layerMouth = vnCharacterLayerAdd(vnc, 12,
1000, 560,
367, 256,
280, 280

View File

@ -12,19 +12,19 @@ void pokerCharacterSammyInit(vncharacter_t *vnc) {
vnCharacterLayerAdd(vnc, 1, 0, 0, 0, 0, 731, 2122);
// Layers
vnCharacterLayerAdd(vnc, 4,
vnc->layerEyes = vnCharacterLayerAdd(vnc, 4,
731, 0,
215, 264,
307, 213
);
vnCharacterLayerAdd(vnc, 12,
vnc->layerMouth = vnCharacterLayerAdd(vnc, 12,
731, 213,
215, 264,
307, 213
);
vnCharacterLayerAdd(vnc, 5,
vnc->layerEyebrows = vnCharacterLayerAdd(vnc, 5,
731, 426,
215, 264,
307, 213

View File

@ -43,7 +43,6 @@ void pokerGameUpdate(pokergame_t *game) {
game->poker.players
);
// Bind the shader.
shaderUse(&game->assets.shader);