Material
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@ -20,9 +20,11 @@ int32_t DawnGame::init() {
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auto cameraObject = this->scene->createSceneItem();
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auto camera = cameraObject->addComponent<Camera>();
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camera->lookAt(glm::vec3(3, 3, 3), glm::vec3(0, 0, 0));
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auto cubeObject = this->scene->createSceneItem();
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auto cubeMeshRenderer = cubeObject->addComponent<MeshRenderer>();
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auto cubeMaterial = cubeObject->addComponent<Material>();
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cubeMeshRenderer->mesh = std::make_shared<Mesh>();
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TriangleMesh::createTriangleMesh(*cubeMeshRenderer->mesh);
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